Henri Verbeet : wined3d: Store sRGB read control support in struct wined3d_d3d_info.
Alexandre Julliard
julliard at winehq.org
Tue Aug 6 17:41:58 CDT 2019
Module: wine
Branch: master
Commit: 60938b4e941624754fb3729f668989caf2eb6266
URL: https://source.winehq.org/git/wine.git/?a=commit;h=60938b4e941624754fb3729f668989caf2eb6266
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Aug 6 01:41:14 2019 +0430
wined3d: Store sRGB read control support in struct wined3d_d3d_info.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/adapter_gl.c | 1 +
dlls/wined3d/wined3d_private.h | 3 ++-
2 files changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 5f6d673..8e06bf2 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -3794,6 +3794,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
d3d_info->draw_base_vertex_offset = !!gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX];
d3d_info->vertex_bgra = !!gl_info->supported[ARB_VERTEX_ARRAY_BGRA];
d3d_info->texture_swizzle = !!gl_info->supported[ARB_TEXTURE_SWIZZLE];
+ d3d_info->srgb_read_control = !!gl_info->supported[EXT_TEXTURE_SRGB_DECODE];
if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
d3d_info->multisample_draw_location = WINED3D_LOCATION_TEXTURE_RGB;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index fd68cbd..fe4510e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -212,6 +212,7 @@ struct wined3d_d3d_info
unsigned int draw_base_vertex_offset : 1;
unsigned int vertex_bgra : 1;
unsigned int texture_swizzle : 1;
+ unsigned int srgb_read_control : 1;
enum wined3d_feature_level feature_level;
DWORD multisample_draw_location;
@@ -4819,7 +4820,7 @@ static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *
unsigned int flags = texture->resource.format_flags
& (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
- return (!context->gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
+ return (!context->d3d_info->srgb_read_control
|| (flags && flags != (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)))
&& context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL;
}
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