Henri Verbeet : wined3d: Invalidate the relevant sampler when unloading a currently bound texture.

Alexandre Julliard julliard at winehq.org
Wed Aug 7 15:36:21 CDT 2019


Module: wine
Branch: master
Commit: 3bc8df5166f9ba796a9624d7363acb5ffa0ba059
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=3bc8df5166f9ba796a9624d7363acb5ffa0ba059

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Aug  7 16:30:00 2019 +0430

wined3d: Invalidate the relevant sampler when unloading a currently bound texture.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/texture.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 6424553..705b725 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -639,6 +639,9 @@ static void wined3d_texture_gl_unload_texture(struct wined3d_texture_gl *texture
     const struct wined3d_gl_info *gl_info = NULL;
     struct wined3d_context *context = NULL;
 
+    if (texture_gl->t.resource.bind_count)
+        device_invalidate_state(device, STATE_SAMPLER(texture_gl->t.sampler));
+
     if (texture_gl->texture_rgb.name || texture_gl->texture_srgb.name
             || texture_gl->rb_multisample || texture_gl->rb_resolved)
     {




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