Zebediah Figura : d3dcompiler/tests: Simplify test_fail().
Alexandre Julliard
julliard at winehq.org
Fri Aug 9 14:49:32 CDT 2019
Module: wine
Branch: master
Commit: 9501c6e691ea8d6874dc088d721521eb17f0b827
URL: https://source.winehq.org/git/wine.git/?a=commit;h=9501c6e691ea8d6874dc088d721521eb17f0b827
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Fri Aug 9 09:52:47 2019 -0500
d3dcompiler/tests: Simplify test_fail().
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3dcompiler_43/tests/hlsl.c | 78 ++++++++++------------------------------
1 file changed, 19 insertions(+), 59 deletions(-)
diff --git a/dlls/d3dcompiler_43/tests/hlsl.c b/dlls/d3dcompiler_43/tests/hlsl.c
index e67e68c..cef9b4d 100644
--- a/dlls/d3dcompiler_43/tests/hlsl.c
+++ b/dlls/d3dcompiler_43/tests/hlsl.c
@@ -562,93 +562,53 @@ static void test_trig(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geo
static void test_fail(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *qquad_geometry,
IDirect3DVertexShader9 *vshader_passthru)
{
- static const char *undefined_variable_shader =
+ static const char *tests[] =
+ {
"float4 test(float2 pos: TEXCOORD0) : COLOR\n"
"{\n"
" return y;\n"
- "}";
+ "}",
- static const char *invalid_swizzle_shader =
"float4 test(float2 pos: TEXCOORD0) : COLOR\n"
"{\n"
" float4 x = float4(0, 0, 0, 0);\n"
" x.xzzx = float4(1, 2, 3, 4);\n"
" return x;\n"
- "}";
+ "}",
- static const char *invalid_conversion_shader =
"float4 test(float2 pos: TEXCOORD0) : COLOR\n"
"{\n"
" float4 x = pos;\n"
" return x;\n"
- "}";
+ "}",
- static const char *invalid_syntax_shader =
"float4 test(float2 pos, TEXCOORD0) ; COLOR\n"
"{\n"
" pos = float4 x;\n"
" mul(float4(5, 4, 3, 2), mvp) = x;\n"
" return float4;\n"
- "}";
+ "}",
- static const char *invalid_identifiers_shader =
"float4 563r(float2 45s: TEXCOORD0) : COLOR\n"
"{\n"
" float2 x = 45s;\n"
" return float4(x.x, x.y, 0, 0);\n"
- "}";
+ "}",
+ };
- ID3D10Blob *compiled = NULL, *errors = NULL;
+ ID3D10Blob *compiled, *errors;
+ unsigned int i;
HRESULT hr;
- hr = ppD3DCompile(undefined_variable_shader, strlen(undefined_variable_shader), NULL, NULL, NULL,
- "test", "ps_2_0", 0, 0, &compiled, &errors);
- ok(hr != D3D_OK, "Pixel shader compilation succeeded on shader with undefined variable\n");
- ok(errors != NULL, "No errors returned for a shader with undefined variables\n");
- ok(compiled == NULL, "A shader blob was returned for a shader with undefined variables\n");
-
- ID3D10Blob_Release(errors);
- errors = NULL;
-
- hr = ppD3DCompile(invalid_swizzle_shader, strlen(invalid_swizzle_shader), NULL, NULL, NULL,
- "test","ps_2_0", 0, 0, &compiled, &errors);
- ok(hr != D3D_OK, "Pixel shader compilation succeeded on shader with an invalid swizzle mask\n");
- ok(errors != NULL, "No errors returned for a shader with an invalid swizzle mask\n");
- ok(compiled == NULL, "A shader blob was returned for a shader with an invalid swizzle mask\n");
-
- ID3D10Blob_Release(errors);
- errors = NULL;
-
- hr = ppD3DCompile(invalid_conversion_shader, strlen(invalid_conversion_shader), NULL, NULL, NULL,
- "test", "ps_2_0", 0, 0, &compiled, &errors);
- ok(hr != D3D_OK, "Pixel shader compilation succeeded on shader with an invalid type "
- "conversion\n");
- ok(errors != NULL, "No errors returned for a shader with invalid type conversions\n");
- ok(compiled == NULL, "A shader blob was returned for a shader with invalid type conversions\n");
-
- ID3D10Blob_Release(errors);
- errors = NULL;
-
- hr = ppD3DCompile(invalid_syntax_shader, strlen(invalid_syntax_shader), NULL, NULL, NULL, "test",
- "ps_2_0", 0, 0, &compiled, &errors);
- ok(hr != D3D_OK, "Pixel shader compilation succeeded on shader with blatantly invalid "
- "syntax\n");
- ok(errors != NULL, "No errors returned for a shader with invalid syntax\n");
- ok(compiled == NULL, "A shader blob was returned for a shader with invalid syntax\n");
-
- ID3D10Blob_Release(errors);
- errors = NULL;
-
- hr = ppD3DCompile(invalid_identifiers_shader, strlen(invalid_identifiers_shader), NULL, NULL,
- NULL, "test", "ps_2_0", 0, 0, &compiled, &errors);
- ok(hr != D3D_OK, "Pixel shader compilation successful on a shader with invalid variable and "
- "function names\n");
- ok(errors != NULL, "No errors returned for a shader with invalid variable and function "
- "names\n");
- ok(compiled == NULL, "A shader blob was returned for a shader with invalid variable and "
- "function names\n");
-
- ID3D10Blob_Release(errors);
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ compiled = errors = NULL;
+ hr = ppD3DCompile(tests[i], strlen(tests[i]), NULL, NULL, NULL, "test", "ps_2_0", 0, 0, &compiled, &errors);
+ ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+ ok(!!errors, "Expected non-NULL error blob.\n");
+ ok(!compiled, "Expected no compiled shader blob.\n");
+ ID3D10Blob_Release(errors);
+ }
}
static BOOL load_d3dcompiler(void)
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