Henri Verbeet : wined3d: Get rid of a redundant NULL check in wined3d_context_gl_acquire() ( Coverity).
Alexandre Julliard
julliard at winehq.org
Tue Aug 13 14:54:32 CDT 2019
Module: wine
Branch: master
Commit: 9bbe8ec59027aeb2d4558bb85a8acf75cc9c79fd
URL: https://source.winehq.org/git/wine.git/?a=commit;h=9bbe8ec59027aeb2d4558bb85a8acf75cc9c79fd
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Aug 13 13:19:40 2019 +0430
wined3d: Get rid of a redundant NULL check in wined3d_context_gl_acquire() (Coverity).
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 6742f21..2d22409 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -4238,7 +4238,7 @@ struct wined3d_context *wined3d_context_gl_acquire(const struct wined3d_device *
{
context_gl = current_context;
}
- else if (texture && !wined3d_resource_is_offscreen(&texture->resource))
+ else if (!wined3d_resource_is_offscreen(&texture->resource))
{
TRACE("Rendering onscreen.\n");
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