Henri Verbeet : wined3d: Introduce wined3d_resource_prepare_sysmem().

Alexandre Julliard julliard at winehq.org
Fri Aug 16 17:30:49 CDT 2019


Module: wine
Branch: master
Commit: 3179a6af29dca253a9ae98ce53df17bec53f0c35
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=3179a6af29dca253a9ae98ce53df17bec53f0c35

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Aug 16 01:49:35 2019 +0430

wined3d: Introduce wined3d_resource_prepare_sysmem().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/buffer.c          |  9 ++-------
 dlls/wined3d/resource.c        | 10 +++++++++-
 dlls/wined3d/texture.c         | 15 ++++-----------
 dlls/wined3d/wined3d_private.h |  2 +-
 4 files changed, 16 insertions(+), 20 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index b5f44c5..eeea57d 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -601,12 +601,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
     switch (location)
     {
         case WINED3D_LOCATION_SYSMEM:
-            if (buffer->resource.heap_memory)
-                return TRUE;
-
-            if (!wined3d_resource_allocate_sysmem(&buffer->resource))
-                return FALSE;
-            return TRUE;
+            return wined3d_resource_prepare_sysmem(&buffer->resource);
 
         case WINED3D_LOCATION_BUFFER:
             if (buffer_gl->buffer_object)
@@ -1419,7 +1414,7 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
 
     if (buffer->locations & WINED3D_LOCATION_SYSMEM || !(buffer->flags & WINED3D_BUFFER_USE_BO))
     {
-        if (!wined3d_resource_allocate_sysmem(&buffer->resource))
+        if (!wined3d_resource_prepare_sysmem(&buffer->resource))
             return E_OUTOFMEMORY;
     }
 
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 2897ab1..bba940f 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -395,7 +395,7 @@ void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
     wined3d_cs_emit_preload_resource(resource->device->cs, resource);
 }
 
-BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource)
+static BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource)
 {
     void **p;
     SIZE_T align = RESOURCE_ALIGNMENT - 1 + sizeof(*p);
@@ -415,6 +415,14 @@ BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource)
     return TRUE;
 }
 
+BOOL wined3d_resource_prepare_sysmem(struct wined3d_resource *resource)
+{
+    if (resource->heap_memory)
+        return TRUE;
+
+    return wined3d_resource_allocate_sysmem(resource);
+}
+
 void wined3d_resource_free_sysmem(struct wined3d_resource *resource)
 {
     void **p = resource->heap_memory;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 4d411bf..7cde07c 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1505,14 +1505,6 @@ void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *t
     checkGLcall("set compatible renderbuffer");
 }
 
-static BOOL wined3d_texture_prepare_sysmem(struct wined3d_texture *texture)
-{
-    if (texture->resource.heap_memory)
-        return TRUE;
-
-    return wined3d_resource_allocate_sysmem(&texture->resource);
-}
-
 HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT width, UINT height,
         enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type,
         UINT multisample_quality, void *mem, UINT pitch)
@@ -1638,7 +1630,8 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
     }
     else
     {
-        wined3d_texture_prepare_sysmem(texture);
+        if (!wined3d_resource_prepare_sysmem(&texture->resource))
+            ERR("Failed to allocate resource memory.\n");
         valid_location = WINED3D_LOCATION_SYSMEM;
     }
 
@@ -1813,7 +1806,7 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
     switch (location)
     {
         case WINED3D_LOCATION_SYSMEM:
-            return wined3d_texture_prepare_sysmem(texture);
+            return wined3d_resource_prepare_sysmem(&texture->resource);
 
         case WINED3D_LOCATION_USER_MEMORY:
             if (!texture->user_memory)
@@ -3296,7 +3289,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
     if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D
             || !wined3d_texture_use_pbo(texture, gl_info))
     {
-        if (!wined3d_resource_allocate_sysmem(&texture->resource))
+        if (!wined3d_resource_prepare_sysmem(&texture->resource))
         {
             wined3d_texture_cleanup_sync(texture);
             return E_OUTOFMEMORY;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3446a84..b37f2c1 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3437,7 +3437,6 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
         unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
         const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
-BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
 const struct wined3d_format *wined3d_resource_get_decompress_format(
         const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@@ -3445,6 +3444,7 @@ unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource *re
 GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
 GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
+BOOL wined3d_resource_prepare_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
 
 /* Tests show that the start address of resources is 32 byte aligned */




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