Matteo Bruni : d3d8: Release system memory wined3d buffer only after the draw buffer is destroyed.
Alexandre Julliard
julliard at winehq.org
Fri Aug 23 09:31:23 CDT 2019
Module: wine
Branch: stable
Commit: bab36ab3b624ff7e7af937d8932870508915349e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=bab36ab3b624ff7e7af937d8932870508915349e
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Wed Feb 27 18:30:09 2019 +0100
d3d8: Release system memory wined3d buffer only after the draw buffer is destroyed.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46371
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
(cherry picked from commit 873178c03a56eca4d818369386b0be6ba01b08c4)
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
dlls/d3d8/buffer.c | 18 ++++++++++++++----
1 file changed, 14 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 3b98000..cdf6877 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -56,9 +56,10 @@ static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
{
IDirect3DDevice8_AddRef(buffer->parent_device);
wined3d_mutex_lock();
- wined3d_buffer_incref(buffer->wined3d_buffer);
if (buffer->draw_buffer)
wined3d_buffer_incref(buffer->draw_buffer);
+ else
+ wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
@@ -78,9 +79,10 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
IDirect3DDevice8 *device = buffer->parent_device;
wined3d_mutex_lock();
- wined3d_buffer_decref(buffer->wined3d_buffer);
if (draw_buffer)
wined3d_buffer_decref(draw_buffer);
+ else
+ wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
@@ -266,6 +268,9 @@ static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
{
struct d3d8_vertexbuffer *buffer = parent;
+
+ if (buffer->draw_buffer)
+ wined3d_buffer_decref(buffer->wined3d_buffer);
d3d8_resource_cleanup(&buffer->resource);
heap_free(buffer);
}
@@ -377,9 +382,10 @@ static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
{
IDirect3DDevice8_AddRef(buffer->parent_device);
wined3d_mutex_lock();
- wined3d_buffer_incref(buffer->wined3d_buffer);
if (buffer->draw_buffer)
wined3d_buffer_incref(buffer->draw_buffer);
+ else
+ wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
@@ -399,9 +405,10 @@ static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
IDirect3DDevice8 *device = buffer->parent_device;
wined3d_mutex_lock();
- wined3d_buffer_decref(buffer->wined3d_buffer);
if (draw_buffer)
wined3d_buffer_decref(draw_buffer);
+ else
+ wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
@@ -586,6 +593,9 @@ static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
{
struct d3d8_indexbuffer *buffer = parent;
+
+ if (buffer->draw_buffer)
+ wined3d_buffer_decref(buffer->wined3d_buffer);
d3d8_resource_cleanup(&buffer->resource);
heap_free(buffer);
}
More information about the wine-cvs
mailing list