Zhiyi Zhang : d3d9/tests: Add a test for stencil reference value truncation.
Alexandre Julliard
julliard at winehq.org
Wed Aug 28 18:23:20 CDT 2019
Module: wine
Branch: master
Commit: c67a27c87f680f60c52c4d531c1adbaac417324b
URL: https://source.winehq.org/git/wine.git/?a=commit;h=c67a27c87f680f60c52c4d531c1adbaac417324b
Author: Zhiyi Zhang <zzhang at codeweavers.com>
Date: Wed Aug 28 21:32:27 2019 +0430
d3d9/tests: Add a test for stencil reference value truncation.
With suggestions by Paul Gofman.
Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d9/tests/visual.c | 136 +++++++++++++++++++++++++++++++++--------------
1 file changed, 97 insertions(+), 39 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index f2c6ee4..948582a 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -10958,33 +10958,37 @@ static void stencil_cull_test(void)
D3DCAPS9 caps;
HWND window;
HRESULT hr;
- static const float quad1[] =
+ static const struct
{
- -1.0, -1.0, 0.1,
- 0.0, -1.0, 0.1,
- -1.0, 0.0, 0.1,
- 0.0, 0.0, 0.1,
- };
- static const float quad2[] =
+ struct vec3 position;
+ }
+ quad1[] =
{
- 0.0, -1.0, 0.1,
- 1.0, -1.0, 0.1,
- 0.0, 0.0, 0.1,
- 1.0, 0.0, 0.1,
- };
- static const float quad3[] =
+ {{-1.0f, -1.0f, 0.1f}},
+ {{ 0.0f, -1.0f, 0.1f}},
+ {{-1.0f, 0.0f, 0.1f}},
+ {{ 0.0f, 0.0f, 0.1f}},
+ },
+ quad2[] =
{
- 0.0, 0.0, 0.1,
- 1.0, 0.0, 0.1,
- 0.0, 1.0, 0.1,
- 1.0, 1.0, 0.1,
- };
- static const float quad4[] =
+ {{ 0.0f, -1.0f, 0.1f}},
+ {{ 1.0f, -1.0f, 0.1f}},
+ {{ 0.0f, 0.0f, 0.1f}},
+ {{ 1.0f, 0.0f, 0.1f}},
+ },
+ quad3[] =
+ {
+ {{ 0.0f, 0.0f, 0.1f}},
+ {{ 1.0f, 0.0f, 0.1f}},
+ {{ 0.0f, 1.0f, 0.1f}},
+ {{ 1.0f, 1.0f, 0.1f}},
+ },
+ quad4[] =
{
- -1.0, 0.0, 0.1,
- 0.0, 0.0, 0.1,
- -1.0, 1.0, 0.1,
- 0.0, 1.0, 0.1,
+ {{-1.0f, 0.0f, 0.1f}},
+ {{ 0.0f, 0.0f, 0.1f}},
+ {{-1.0f, 1.0f, 0.1f}},
+ {{ 0.0f, 1.0f, 0.1f}},
};
struct
{
@@ -11057,40 +11061,40 @@ static void stencil_cull_test(void)
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CW);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
- 1 /* PrimCount */, indices_cw, D3DFMT_INDEX16, quad1, sizeof(float) * 3);
+ hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST,
+ 0, 4, 1, indices_cw, D3DFMT_INDEX16, quad1, sizeof(*quad1));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
- 1 /* PrimCount */, indices_ccw, D3DFMT_INDEX16, quad1, sizeof(float) * 3);
+ hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST,
+ 0, 4, 1, indices_ccw, D3DFMT_INDEX16, quad1, sizeof(*quad1));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TWOSIDEDSTENCILMODE, TRUE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
- 1 /* PrimCount */, indices_cw, D3DFMT_INDEX16, quad2, sizeof(float) * 3);
+ hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST,
+ 0, 4, 1, indices_cw, D3DFMT_INDEX16, quad2, sizeof(*quad2));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
- 1 /* PrimCount */, indices_ccw, D3DFMT_INDEX16, quad2, sizeof(float) * 3);
+ hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST,
+ 0, 4, 1, indices_ccw, D3DFMT_INDEX16, quad2, sizeof(*quad2));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CW);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
- 1 /* PrimCount */, indices_cw, D3DFMT_INDEX16, quad3, sizeof(float) * 3);
+ hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST,
+ 0, 4, 1, indices_cw, D3DFMT_INDEX16, quad3, sizeof(*quad3));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
- 1 /* PrimCount */, indices_ccw, D3DFMT_INDEX16, quad3, sizeof(float) * 3);
+ hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST,
+ 0, 4, 1, indices_ccw, D3DFMT_INDEX16, quad3, sizeof(*quad3));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CCW);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
- 1 /* PrimCount */, indices_cw, D3DFMT_INDEX16, quad4, sizeof(float) * 3);
+ hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST,
+ 0, 4, 1, indices_cw, D3DFMT_INDEX16, quad4, sizeof(*quad4));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
- 1 /* PrimCount */, indices_ccw, D3DFMT_INDEX16, quad4, sizeof(float) * 3);
+ hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST,
+ 0, 4, 1, indices_ccw, D3DFMT_INDEX16, quad4, sizeof(*quad4));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
@@ -11155,6 +11159,60 @@ static void stencil_cull_test(void)
color = getPixelColor(device, 480, 60);
ok(color == 0x00000080, "CW triangle, twoside TRUE, cull cw, culled, has color 0x%08x, expected 0x00000080\n", color);
+ /* Test for reference truncation. */
+ /* 1st pass: set stencil. */
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_STENCIL, 0x00ff0000, 0.0f, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILREF, 0x1cc);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILMASK, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CW);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST,
+ 0, 4, 1, indices_cw, D3DFMT_INDEX16, quad1, sizeof(*quad1));
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ /* 2nd pass: draw image. */
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff0000, 0.0f, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILREF, 0xdb);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILMASK, 0x0f);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFUNC, D3DCMP_LESS);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, painter, sizeof(painter[0]));
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ color = getPixelColor(device, 280, 360);
+ todo_wine ok(color == 0x000000f0, "Got unexpected colour 0x%08x.\n", color);
+
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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