Henri Verbeet : wined3d: Finish the CS before removing the context in adapter_vk_uninit_3d().

Alexandre Julliard julliard at winehq.org
Tue Dec 3 16:13:11 CST 2019


Module: wine
Branch: master
Commit: 82088bc6b339d3d5b20a18c2760bf315fa502519
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=82088bc6b339d3d5b20a18c2760bf315fa502519

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Dec  3 20:23:56 2019 +0330

wined3d: Finish the CS before removing the context in adapter_vk_uninit_3d().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/adapter_vk.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index 21163a2094..4a50129282 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -466,6 +466,7 @@ static void adapter_vk_uninit_3d(struct wined3d_device *device)
 
     device->blitter->ops->blitter_destroy(device->blitter, NULL);
 
+    wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
     device_context_remove(device, &context_vk->c);
     device->shader_backend->shader_free_private(device, NULL);
     wined3d_context_vk_cleanup(context_vk);




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