Henri Verbeet : wined3d: Destroy GPU resources from the CS thread in adapter_vk_uninit_3d().

Alexandre Julliard julliard at winehq.org
Thu Dec 12 16:29:43 CST 2019


Module: wine
Branch: master
Commit: c447029d154b149bfce9dacb662872af8a354788
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=c447029d154b149bfce9dacb662872af8a354788

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Dec 12 21:21:02 2019 +0330

wined3d: Destroy GPU resources from the CS thread in adapter_vk_uninit_3d().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/adapter_vk.c | 25 ++++++++++++++++++++-----
 1 file changed, 20 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index 4a50129282..94eb1382c5 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -448,27 +448,42 @@ static HRESULT adapter_vk_init_3d(struct wined3d_device *device)
     return WINED3D_OK;
 }
 
-static void adapter_vk_uninit_3d(struct wined3d_device *device)
+static void adapter_vk_uninit_3d_cs(void *object)
 {
+    struct wined3d_device_vk *device_vk = object;
     struct wined3d_context_vk *context_vk;
+    struct wined3d_device *device;
     struct wined3d_shader *shader;
 
-    TRACE("device %p.\n", device);
+    TRACE("device_vk %p.\n", device_vk);
 
-    context_vk = &wined3d_device_vk(device)->context_vk;
+    context_vk = &device_vk->context_vk;
+    device = &device_vk->d;
 
     LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry)
     {
         device->shader_backend->shader_destroy(shader);
     }
 
+    device->blitter->ops->blitter_destroy(device->blitter, NULL);
+    device->shader_backend->shader_free_private(device, &context_vk->c);
     wined3d_device_destroy_default_samplers(device, &context_vk->c);
+}
 
-    device->blitter->ops->blitter_destroy(device->blitter, NULL);
+static void adapter_vk_uninit_3d(struct wined3d_device *device)
+{
+    struct wined3d_context_vk *context_vk;
+    struct wined3d_device_vk *device_vk;
+
+    TRACE("device %p.\n", device);
 
+    device_vk = wined3d_device_vk(device);
+    context_vk = &device_vk->context_vk;
+
+    wined3d_cs_destroy_object(device->cs, adapter_vk_uninit_3d_cs, device_vk);
     wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+
     device_context_remove(device, &context_vk->c);
-    device->shader_backend->shader_free_private(device, NULL);
     wined3d_context_vk_cleanup(context_vk);
 }
 




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