Zebediah Figura : wined3d: Store textures in the wined3d_stateblock_state structure.

Alexandre Julliard julliard at winehq.org
Tue Feb 5 16:01:34 CST 2019


Module: wine
Branch: master
Commit: 63fab710f21c29156c64eb9407f2df25ac6fe581
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=63fab710f21c29156c64eb9407f2df25ac6fe581

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Tue Feb  5 11:08:54 2019 -0600

wined3d: Store textures in the wined3d_stateblock_state structure.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c          | 20 ++++++++++++++------
 dlls/wined3d/stateblock.c      | 30 +++++++++++++++++++++++-------
 dlls/wined3d/wined3d_private.h |  1 +
 3 files changed, 38 insertions(+), 13 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b7929bd..add8854 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3500,10 +3500,19 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
         return WINED3D_OK;
     }
 
+    if (texture)
+        wined3d_texture_incref(texture);
+    if (device->update_stateblock_state->textures[stage])
+        wined3d_texture_decref(device->update_stateblock_state->textures[stage]);
+    device->update_stateblock_state->textures[stage] = texture;
+
     if (device->recording)
+    {
         device->recording->changed.textures |= 1u << stage;
+        return WINED3D_OK;
+    }
 
-    prev = device->update_state->textures[stage];
+    prev = device->state.textures[stage];
     TRACE("Previous texture %p.\n", prev);
 
     if (texture == prev)
@@ -3513,12 +3522,11 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
     }
 
     TRACE("Setting new texture to %p.\n", texture);
-    device->update_state->textures[stage] = texture;
+    device->state.textures[stage] = texture;
 
     if (texture)
         wined3d_texture_incref(texture);
-    if (!device->recording)
-        wined3d_cs_emit_set_texture(device->cs, stage, texture);
+    wined3d_cs_emit_set_texture(device->cs, stage, texture);
     if (prev)
         wined3d_texture_decref(prev);
 
@@ -5182,11 +5190,11 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
                     device->state.textures[i] = NULL;
                 }
 
-                if (device->recording && &device->update_state->textures[i]->resource == resource)
+                if (device->recording && &device->update_stateblock_state->textures[i]->resource == resource)
                 {
                     ERR("Texture resource %p is still in use by recording stateblock %p, stage %u.\n",
                             resource, device->recording, i);
-                    device->update_state->textures[i] = NULL;
+                    device->update_stateblock_state->textures[i] = NULL;
                 }
             }
             break;
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 61de764..121fcf9 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -523,7 +523,9 @@ void state_unbind_resources(struct wined3d_state *state)
 
 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
 {
+    struct wined3d_texture *texture;
     struct wined3d_shader *shader;
+    unsigned int i;
 
     if ((shader = state->vs))
     {
@@ -536,6 +538,15 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
         state->ps = NULL;
         wined3d_shader_decref(shader);
     }
+
+    for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
+    {
+        if ((texture = state->textures[i]))
+        {
+            state->textures[i] = NULL;
+            wined3d_texture_decref(texture);
+        }
+    }
 }
 
 void state_cleanup(struct wined3d_state *state)
@@ -941,13 +952,13 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
         if (!(map & 1)) continue;
 
         TRACE("Updating texture %u to %p (was %p).\n",
-                i, src_state->textures[i], stateblock->state.textures[i]);
+                i, state->textures[i], stateblock->stateblock_state.textures[i]);
 
-        if (src_state->textures[i])
-            wined3d_texture_incref(src_state->textures[i]);
-        if (stateblock->state.textures[i])
-            wined3d_texture_decref(stateblock->state.textures[i]);
-        stateblock->state.textures[i] = src_state->textures[i];
+        if (state->textures[i])
+            wined3d_texture_incref(state->textures[i]);
+        if (stateblock->stateblock_state.textures[i])
+            wined3d_texture_decref(stateblock->stateblock_state.textures[i]);
+        stateblock->stateblock_state.textures[i] = state->textures[i];
     }
 
     for (i = 0; i < stateblock->num_contained_sampler_states; ++i)
@@ -1149,7 +1160,12 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
         if (!(map & 1)) continue;
 
         stage = i < MAX_FRAGMENT_SAMPLERS ? i : WINED3DVERTEXTEXTURESAMPLER0 + i - MAX_FRAGMENT_SAMPLERS;
-        wined3d_device_set_texture(device, stage, stateblock->state.textures[i]);
+        if (stateblock->stateblock_state.textures[i])
+            wined3d_texture_incref(stateblock->stateblock_state.textures[i]);
+        if (state->textures[i])
+            wined3d_texture_decref(state->textures[i]);
+        state->textures[i] = stateblock->stateblock_state.textures[i];
+        wined3d_device_set_texture(device, stage, stateblock->stateblock_state.textures[i]);
     }
 
     map = stateblock->changed.clipplane;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8d89087..84918393 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2982,6 +2982,7 @@ struct wined3d_stateblock_state
 
     DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
 
+    struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
     DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
 };
 




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