=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d8/tests: Use correct index variable in test_resource_access() (Coverity).
Alexandre Julliard
julliard at winehq.org
Wed Feb 6 15:32:29 CST 2019
Module: wine
Branch: master
Commit: 61a5b6c64c63e2b8fdcfb8a937669f67d37b272e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=61a5b6c64c63e2b8fdcfb8a937669f67d37b272e
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue Feb 5 00:59:45 2019 +0100
d3d8/tests: Use correct index variable in test_resource_access() (Coverity).
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/tests/device.c | 29 +++++++++++++++++++++++------
1 file changed, 23 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index ac04a6a..b57be7a 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -102,6 +102,11 @@ static void flush_events(void)
}
}
+static BOOL adapter_is_warp(const D3DADAPTER_IDENTIFIER8 *identifier)
+{
+ return !strcmp(identifier->Driver, "d3d10warp.dll");
+}
+
static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, const struct device_desc *desc)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
@@ -8753,6 +8758,7 @@ static void test_resource_access(void)
IDirect3DSurface8 *backbuffer, *depth_stencil;
D3DFORMAT colour_format, depth_format, format;
BOOL depth_2d, depth_cube, depth_plain;
+ D3DADAPTER_IDENTIFIER8 identifier;
struct device_desc device_desc;
D3DSURFACE_DESC surface_desc;
IDirect3DDevice8 *device;
@@ -8761,6 +8767,7 @@ static void test_resource_access(void)
ULONG refcount;
HWND window;
HRESULT hr;
+ BOOL warp;
enum surface_type
{
@@ -8845,6 +8852,9 @@ static void test_resource_access(void)
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
+ hr = IDirect3D8_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier);
+ ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr);
+ warp = adapter_is_warp(&identifier);
device_desc.device_window = window;
device_desc.width = 16;
@@ -8951,7 +8961,9 @@ static void test_resource_access(void)
hr = IDirect3DDevice8_CreateDepthStencilSurface(device,
16, 16, format, D3DMULTISAMPLE_NONE, &surface);
todo_wine_if(tests[j].format == FORMAT_ATI2)
- ok(hr == (tests[j].format != FORMAT_COLOUR ? D3D_OK : D3DERR_INVALIDCALL),
+ ok(hr == (tests[j].format == FORMAT_DEPTH ? D3D_OK
+ : tests[j].format == FORMAT_COLOUR ? D3DERR_INVALIDCALL : E_INVALIDARG)
+ || (tests[j].format == FORMAT_ATI2 && hr == D3D_OK),
"Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
if (FAILED(hr))
continue;
@@ -9047,17 +9059,20 @@ static void test_resource_access(void)
HRESULT expected_hr;
D3DLOCKED_BOX lb;
- if (tests[j].format == FORMAT_DEPTH)
+ if (tests[i].format == FORMAT_DEPTH)
continue;
- if (tests[j].format == FORMAT_ATI2)
+ if (tests[i].format == FORMAT_ATI2)
format = MAKEFOURCC('A','T','I','2');
else
format = colour_format;
hr = IDirect3DDevice8_CreateVolumeTexture(device, 16, 16, 1, 1,
tests[i].usage, format, tests[i].pool, &texture);
- ok(hr == (!(tests[i].usage & ~D3DUSAGE_DYNAMIC) ? D3D_OK : D3DERR_INVALIDCALL),
+ ok((hr == ((!(tests[i].usage & ~D3DUSAGE_DYNAMIC) && tests[i].format != FORMAT_ATI2)
+ || (tests[i].pool == D3DPOOL_SCRATCH && !tests[i].usage)
+ ? D3D_OK : D3DERR_INVALIDCALL))
+ || (tests[i].format == FORMAT_ATI2 && (hr == D3D_OK || warp)),
"Test %u: Got unexpected hr %#x.\n", i, hr);
if (FAILED(hr))
continue;
@@ -9075,9 +9090,11 @@ static void test_resource_access(void)
expected_hr = D3D_OK;
else
expected_hr = D3DERR_INVALIDCALL;
- ok(hr == expected_hr, "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == expected_hr || (volume_desc.Pool == D3DPOOL_DEFAULT && hr == D3D_OK),
+ "Test %u: Got unexpected hr %#x.\n", i, hr);
hr = IDirect3DVolume8_UnlockBox(volume);
- ok(hr == expected_hr, "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == expected_hr || (volume_desc.Pool == D3DPOOL_DEFAULT && hr == D3D_OK),
+ "Test %u: Got unexpected hr %#x.\n", i, hr);
hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)texture);
ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
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