Zebediah Figura : wined3d: Store stream state in the wined3d_stateblock_state structure.

Alexandre Julliard julliard at winehq.org
Thu Feb 7 16:20:56 CST 2019


Module: wine
Branch: master
Commit: 1867b095a0e48ff8619457c703f69b5acc715ede
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=1867b095a0e48ff8619457c703f69b5acc715ede

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed Feb  6 19:38:28 2019 -0600

wined3d: Store stream state in the wined3d_stateblock_state structure.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c          | 38 +++++++++++++++++-------
 dlls/wined3d/stateblock.c      | 67 +++++++++++++++++++++++++++---------------
 dlls/wined3d/wined3d_private.h |  1 +
 3 files changed, 72 insertions(+), 34 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index aec876f..1b2f7e0 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1379,11 +1379,21 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI
         return WINED3DERR_INVALIDCALL;
     }
 
-    stream = &device->update_state->streams[stream_idx];
+    stream = &device->state.streams[stream_idx];
     prev_buffer = stream->buffer;
 
+    if (buffer)
+        wined3d_buffer_incref(buffer);
+    if (device->update_stateblock_state->streams[stream_idx].buffer)
+        wined3d_buffer_decref(device->update_stateblock_state->streams[stream_idx].buffer);
+    device->update_stateblock_state->streams[stream_idx].buffer = buffer;
+    device->update_stateblock_state->streams[stream_idx].stride = stride;
+
     if (device->recording)
+    {
         device->recording->changed.streamSource |= 1u << stream_idx;
+        return WINED3D_OK;
+    }
 
     if (prev_buffer == buffer
             && stream->stride == stride
@@ -1398,9 +1408,7 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI
     stream->offset = offset;
     if (buffer)
         wined3d_buffer_incref(buffer);
-
-    if (!device->recording)
-        wined3d_cs_emit_set_stream_source(device->cs, stream_idx, buffer, offset, stride);
+    wined3d_cs_emit_set_stream_source(device->cs, stream_idx, buffer, offset, stride);
     if (prev_buffer)
         wined3d_buffer_decref(prev_buffer);
 
@@ -1432,8 +1440,8 @@ HRESULT CDECL wined3d_device_get_stream_source(const struct wined3d_device *devi
 
 HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider)
 {
+    UINT old_flags, old_freq, flags, freq;
     struct wined3d_stream_state *stream;
-    UINT old_flags, old_freq;
 
     TRACE("device %p, stream_idx %u, divider %#x.\n", device, stream_idx, divider);
 
@@ -1454,16 +1462,24 @@ HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *devic
         return WINED3DERR_INVALIDCALL;
     }
 
-    stream = &device->update_state->streams[stream_idx];
+    stream = &device->state.streams[stream_idx];
     old_flags = stream->flags;
     old_freq = stream->frequency;
 
-    stream->flags = divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
-    stream->frequency = divider & 0x7fffff;
+    flags = divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
+    freq = divider & 0x7fffff;
 
+    device->update_stateblock_state->streams[stream_idx].flags = flags;
+    device->update_stateblock_state->streams[stream_idx].frequency = freq;
     if (device->recording)
+    {
         device->recording->changed.streamFreq |= 1u << stream_idx;
-    else if (stream->frequency != old_freq || stream->flags != old_flags)
+        return WINED3D_OK;
+    }
+
+    stream->flags = flags;
+    stream->frequency = freq;
+    if (stream->frequency != old_freq || stream->flags != old_flags)
         wined3d_cs_emit_set_stream_source_freq(device->cs, stream_idx, stream->frequency, stream->flags);
 
     return WINED3D_OK;
@@ -5239,11 +5255,11 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
                     device->state.streams[i].buffer = NULL;
                 }
 
-                if (device->recording && &device->update_state->streams[i].buffer->resource == resource)
+                if (device->recording && &device->update_stateblock_state->streams[i].buffer->resource == resource)
                 {
                     ERR("Buffer resource %p is still in use by stateblock %p, stream %u.\n",
                             resource, device->recording, i);
-                    device->update_state->streams[i].buffer = NULL;
+                    device->update_stateblock_state->streams[i].buffer = NULL;
                 }
             }
 
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index fe307ae..4f16c99 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -535,6 +535,15 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
         wined3d_vertex_declaration_decref(decl);
     }
 
+    for (i = 0; i < MAX_STREAMS; ++i)
+    {
+        if ((buffer = state->streams[i].buffer))
+        {
+            state->streams[i].buffer = NULL;
+            wined3d_buffer_decref(buffer);
+        }
+    }
+
     if ((buffer = state->index_buffer))
     {
         state->index_buffer = NULL;
@@ -872,19 +881,19 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
     {
         if (!(map & 1)) continue;
 
-        if (stateblock->state.streams[i].stride != src_state->streams[i].stride
-                || stateblock->state.streams[i].buffer != src_state->streams[i].buffer)
+        if (stateblock->stateblock_state.streams[i].stride != state->streams[i].stride
+                || stateblock->stateblock_state.streams[i].buffer != state->streams[i].buffer)
         {
             TRACE("Updating stream source %u to %p, stride to %u.\n",
-                    i, src_state->streams[i].buffer,
-                    src_state->streams[i].stride);
-
-            stateblock->state.streams[i].stride = src_state->streams[i].stride;
-            if (src_state->streams[i].buffer)
-                    wined3d_buffer_incref(src_state->streams[i].buffer);
-            if (stateblock->state.streams[i].buffer)
-                    wined3d_buffer_decref(stateblock->state.streams[i].buffer);
-            stateblock->state.streams[i].buffer = src_state->streams[i].buffer;
+                    i, state->streams[i].buffer,
+                    state->streams[i].stride);
+
+            stateblock->stateblock_state.streams[i].stride = state->streams[i].stride;
+            if (state->streams[i].buffer)
+                    wined3d_buffer_incref(state->streams[i].buffer);
+            if (stateblock->stateblock_state.streams[i].buffer)
+                    wined3d_buffer_decref(stateblock->stateblock_state.streams[i].buffer);
+            stateblock->stateblock_state.streams[i].buffer = state->streams[i].buffer;
         }
     }
 
@@ -893,14 +902,14 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
     {
         if (!(map & 1)) continue;
 
-        if (stateblock->state.streams[i].frequency != src_state->streams[i].frequency
-                || stateblock->state.streams[i].flags != src_state->streams[i].flags)
+        if (stateblock->stateblock_state.streams[i].frequency != state->streams[i].frequency
+                || stateblock->stateblock_state.streams[i].flags != state->streams[i].flags)
         {
             TRACE("Updating stream frequency %u to %u flags to %#x.\n",
-                    i, src_state->streams[i].frequency, src_state->streams[i].flags);
+                    i, state->streams[i].frequency, state->streams[i].flags);
 
-            stateblock->state.streams[i].frequency = src_state->streams[i].frequency;
-            stateblock->state.streams[i].flags = src_state->streams[i].flags;
+            stateblock->stateblock_state.streams[i].frequency = state->streams[i].frequency;
+            stateblock->stateblock_state.streams[i].flags = state->streams[i].flags;
         }
     }
 
@@ -1164,18 +1173,30 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
     map = stateblock->changed.streamSource;
     for (i = 0; map; map >>= 1, ++i)
     {
-        if (map & 1)
-            wined3d_device_set_stream_source(device, i,
-                    stateblock->state.streams[i].buffer,
-                    0, stateblock->state.streams[i].stride);
+        if (!(map & 1)) continue;
+
+        state->streams[i].stride = stateblock->stateblock_state.streams[i].stride;
+        if (stateblock->stateblock_state.streams[i].buffer)
+                wined3d_buffer_incref(stateblock->stateblock_state.streams[i].buffer);
+        if (state->streams[i].buffer)
+                wined3d_buffer_decref(state->streams[i].buffer);
+        state->streams[i].buffer = stateblock->stateblock_state.streams[i].buffer;
+
+        wined3d_device_set_stream_source(device, i,
+                stateblock->stateblock_state.streams[i].buffer,
+                0, stateblock->stateblock_state.streams[i].stride);
     }
 
     map = stateblock->changed.streamFreq;
     for (i = 0; map; map >>= 1, ++i)
     {
-        if (map & 1)
-            wined3d_device_set_stream_source_freq(device, i,
-                    stateblock->state.streams[i].frequency | stateblock->state.streams[i].flags);
+        if (!(map & 1)) continue;
+
+        state->streams[i].frequency = stateblock->stateblock_state.streams[i].frequency;
+        state->streams[i].flags = stateblock->stateblock_state.streams[i].flags;
+
+        wined3d_device_set_stream_source_freq(device, i,
+                stateblock->stateblock_state.streams[i].frequency | stateblock->stateblock_state.streams[i].flags);
     }
 
     map = stateblock->changed.textures;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 13fdb1c..479aaf2 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2971,6 +2971,7 @@ struct wined3d_dummy_textures
 struct wined3d_stateblock_state
 {
     struct wined3d_vertex_declaration *vertex_declaration;
+    struct wined3d_stream_state streams[MAX_STREAMS + 1];
     struct wined3d_buffer *index_buffer;
     enum wined3d_format_id index_format;
     int base_vertex_index;




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