=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Remove unnecessary src_format NULL check from glsl_blitter_supported().
Alexandre Julliard
julliard at winehq.org
Tue Feb 12 16:36:37 CST 2019
Module: wine
Branch: master
Commit: e778a210f845bf9891a94271571de2e63dd628e4
URL: https://source.winehq.org/git/wine.git/?a=commit;h=e778a210f845bf9891a94271571de2e63dd628e4
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Feb 11 16:32:17 2019 +0100
wined3d: Remove unnecessary src_format NULL check from glsl_blitter_supported().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 970fa4b..c83d5f6 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -13145,7 +13145,7 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi
/* We don't necessarily want to blit from resources without
* WINED3D_RESOURCE_ACCESS_GPU, but that may be the only way to decompress
* compressed textures. */
- decompress = src_format && (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
+ decompress = (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
&& !(dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED);
if (!decompress && !(src_resource->access & dst_resource->access & WINED3D_RESOURCE_ACCESS_GPU))
{
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