=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d-shader: Implement input registers for control point phase.
Alexandre Julliard
julliard at winehq.org
Wed Feb 13 15:28:07 CST 2019
Module: vkd3d
Branch: master
Commit: d30afc37c4b9c0e8382a4cc7610ca702b5d371d3
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=d30afc37c4b9c0e8382a4cc7610ca702b5d371d3
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Tue Feb 12 17:41:31 2019 +0100
vkd3d-shader: Implement input registers for control point phase.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/spirv.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index f873fab..886dbb1 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3641,6 +3641,9 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
switch (reg->type)
{
+ case VKD3DSPR_INPUT:
+ vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
+ return;
case VKD3DSPR_OUTPOINTID:
vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
return;
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