=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d-shader: Implement input registers for control point phase.

Alexandre Julliard julliard at winehq.org
Wed Feb 13 15:28:07 CST 2019


Module: vkd3d
Branch: master
Commit: d30afc37c4b9c0e8382a4cc7610ca702b5d371d3
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=d30afc37c4b9c0e8382a4cc7610ca702b5d371d3

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Feb 12 17:41:31 2019 +0100

vkd3d-shader: Implement input registers for control point phase.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/spirv.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index f873fab..886dbb1 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3641,6 +3641,9 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
 
     switch (reg->type)
     {
+        case VKD3DSPR_INPUT:
+            vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
+            return;
         case VKD3DSPR_OUTPOINTID:
             vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
             return;




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