Zebediah Figura : wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.

Alexandre Julliard julliard at winehq.org
Fri Feb 22 15:22:09 CST 2019


Module: wine
Branch: master
Commit: 7561ded004d88d397934b201d7762a82a86e2093
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=7561ded004d88d397934b201d7762a82a86e2093

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed Feb 20 14:53:56 2019 -0600

wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c            |  6 +++---
 dlls/wined3d/directx.c           |  2 +-
 dlls/wined3d/stateblock.c        |  8 ++++----
 dlls/wined3d/vertexdeclaration.c |  2 +-
 dlls/wined3d/wined3d_private.h   | 10 +++++-----
 5 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 67680ac..774d713 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1368,7 +1368,7 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI
     TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
             device, stream_idx, buffer, offset, stride);
 
-    if (stream_idx >= MAX_STREAMS)
+    if (stream_idx >= WINED3D_MAX_STREAMS)
     {
         WARN("Stream index %u out of range.\n", stream_idx);
         return WINED3DERR_INVALIDCALL;
@@ -1423,7 +1423,7 @@ HRESULT CDECL wined3d_device_get_stream_source(const struct wined3d_device *devi
     TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
             device, stream_idx, buffer, offset, stride);
 
-    if (stream_idx >= MAX_STREAMS)
+    if (stream_idx >= WINED3D_MAX_STREAMS)
     {
         WARN("Stream index %u out of range.\n", stream_idx);
         return WINED3DERR_INVALIDCALL;
@@ -5249,7 +5249,7 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
             break;
 
         case WINED3D_RTYPE_BUFFER:
-            for (i = 0; i < MAX_STREAMS; ++i)
+            for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
             {
                 if (&device->state.streams[i].buffer->resource == resource)
                 {
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 827d4f6..0c70f04 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2210,7 +2210,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
 
     caps->MaxPrimitiveCount   = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
     caps->MaxVertexIndex      = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
-    caps->MaxStreams          = MAX_STREAMS;
+    caps->MaxStreams          = WINED3D_MAX_STREAMS;
     caps->MaxStreamStride     = 1024;
 
     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index cd72209..3dfd368 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -457,7 +457,7 @@ void state_unbind_resources(struct wined3d_state *state)
         }
     }
 
-    for (i = 0; i < MAX_STREAMS; ++i)
+    for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
     {
         if ((buffer = state->streams[i].buffer))
         {
@@ -535,7 +535,7 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
         wined3d_vertex_declaration_decref(decl);
     }
 
-    for (i = 0; i < MAX_STREAMS; ++i)
+    for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
     {
         if ((buffer = state->streams[i].buffer))
         {
@@ -1480,7 +1480,7 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
     state->blend_factor.b = 1.0f;
     state->blend_factor.a = 1.0f;
 
-    for (i = 0; i < MAX_STREAMS; ++i)
+    for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
         state->streams[i].frequency = 1;
 }
 
@@ -1531,7 +1531,7 @@ static void stateblock_state_init_default(struct wined3d_stateblock_state *state
     state->blend_factor.b = 1.0f;
     state->blend_factor.a = 1.0f;
 
-    for (i = 0; i < MAX_STREAMS; ++i)
+    for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
         state->streams[i].frequency = 1;
 }
 
diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c
index 863366b..cd8bb5e 100644
--- a/dlls/wined3d/vertexdeclaration.c
+++ b/dlls/wined3d/vertexdeclaration.c
@@ -217,7 +217,7 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
 
         /* Find the streams used in the declaration. The vertex buffers have
          * to be loaded when drawing, but filter tesselation pseudo streams. */
-        if (e->input_slot >= MAX_STREAMS)
+        if (e->input_slot >= WINED3D_MAX_STREAMS)
             continue;
 
         if (!(e->format->flags[WINED3D_GL_RES_TYPE_BUFFER] & WINED3DFMT_FLAG_VERTEX_ATTRIBUTE))
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a8ba1d0..76aedd5 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -258,7 +258,7 @@ static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup
 }
 
 /* Device caps */
-#define MAX_STREAMS                 16
+#define WINED3D_MAX_STREAMS         16
 #define MAX_TEXTURES                8
 #define MAX_FRAGMENT_SAMPLERS       16
 #define MAX_VERTEX_SAMPLERS         4
@@ -2909,7 +2909,7 @@ struct wined3d_state
 
     struct wined3d_vertex_declaration *vertex_declaration;
     struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
-    struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
+    struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1 /* tesselated pseudo-stream */];
     struct wined3d_buffer *index_buffer;
     enum wined3d_format_id index_format;
     unsigned int index_offset;
@@ -2978,7 +2978,7 @@ struct wined3d_dummy_textures
 struct wined3d_stateblock_state
 {
     struct wined3d_vertex_declaration *vertex_declaration;
-    struct wined3d_stream_state streams[MAX_STREAMS + 1];
+    struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1];
     struct wined3d_buffer *index_buffer;
     enum wined3d_format_id index_format;
     int base_vertex_index;
@@ -3566,8 +3566,8 @@ struct wined3d_vertex_declaration
 struct wined3d_saved_states
 {
     DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
-    WORD streamSource;                          /* MAX_STREAMS, 16 */
-    WORD streamFreq;                            /* MAX_STREAMS, 16 */
+    WORD streamSource;                          /* WINED3D_MAX_STREAMS, 16 */
+    WORD streamFreq;                            /* WINED3D_MAX_STREAMS, 16 */
     DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
     DWORD textureState[MAX_TEXTURES];           /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
     WORD samplerState[MAX_COMBINED_SAMPLERS];   /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */




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