=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: tests: Add test for vkd3d shader function pointers.
Alexandre Julliard
julliard at winehq.org
Mon Feb 25 14:26:13 CST 2019
Module: vkd3d
Branch: master
Commit: b277b12f5ffa55e1188781c0950a9f669339f87c
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=b277b12f5ffa55e1188781c0950a9f669339f87c
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Feb 25 11:59:17 2019 +0100
tests: Add test for vkd3d shader function pointers.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
tests/vkd3d_shader_api.c | 72 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 72 insertions(+)
diff --git a/tests/vkd3d_shader_api.c b/tests/vkd3d_shader_api.c
index ec439e1..65099f2 100644
--- a/tests/vkd3d_shader_api.c
+++ b/tests/vkd3d_shader_api.c
@@ -52,7 +52,79 @@ static void test_invalid_shaders(void)
ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
}
+static void test_vkd3d_shader_pfns(void)
+{
+ PFN_vkd3d_shader_serialize_root_signature pfn_vkd3d_shader_serialize_root_signature;
+ PFN_vkd3d_shader_find_signature_element pfn_vkd3d_shader_find_signature_element;
+ PFN_vkd3d_shader_free_shader_signature pfn_vkd3d_shader_free_shader_signature;
+ PFN_vkd3d_shader_parse_input_signature pfn_vkd3d_shader_parse_input_signature;
+ PFN_vkd3d_shader_parse_root_signature pfn_vkd3d_shader_parse_root_signature;
+ PFN_vkd3d_shader_free_root_signature pfn_vkd3d_shader_free_root_signature;
+ PFN_vkd3d_shader_free_shader_code pfn_vkd3d_shader_free_shader_code;
+ PFN_vkd3d_shader_compile_dxbc pfn_vkd3d_shader_compile_dxbc;
+ PFN_vkd3d_shader_scan_dxbc pfn_vkd3d_shader_scan_dxbc;
+
+ struct vkd3d_root_signature_desc root_signature_desc;
+ struct vkd3d_shader_signature_element *element;
+ struct vkd3d_shader_scan_info scan_info;
+ struct vkd3d_shader_signature signature;
+ struct vkd3d_shader_code dxbc, spirv;
+ int rc;
+
+ static const struct vkd3d_root_signature_desc empty_rs_desc;
+ static const DWORD vs_code[] =
+ {
+#if 0
+ float4 main(int4 p : POSITION) : SV_Position
+ {
+ return p;
+ }
+#endif
+ 0x43425844, 0x3fd50ab1, 0x580a1d14, 0x28f5f602, 0xd1083e3a, 0x00000001, 0x000000d8, 0x00000003,
+ 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+ 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
+ 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
+ 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x52444853, 0x0000003c, 0x00010040,
+ 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
+ 0x0500002b, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
+ };
+ static const struct vkd3d_shader_code vs = {vs_code, sizeof(vs_code)};
+
+ pfn_vkd3d_shader_serialize_root_signature = vkd3d_shader_serialize_root_signature;
+ pfn_vkd3d_shader_find_signature_element = vkd3d_shader_find_signature_element;
+ pfn_vkd3d_shader_free_shader_signature = vkd3d_shader_free_shader_signature;
+ pfn_vkd3d_shader_parse_input_signature = vkd3d_shader_parse_input_signature;
+ pfn_vkd3d_shader_parse_root_signature = vkd3d_shader_parse_root_signature;
+ pfn_vkd3d_shader_free_root_signature = vkd3d_shader_free_root_signature;
+ pfn_vkd3d_shader_free_shader_code = vkd3d_shader_free_shader_code;
+ pfn_vkd3d_shader_compile_dxbc = vkd3d_shader_compile_dxbc;
+ pfn_vkd3d_shader_scan_dxbc = vkd3d_shader_scan_dxbc;
+
+ rc = pfn_vkd3d_shader_serialize_root_signature(&empty_rs_desc, VKD3D_ROOT_SIGNATURE_VERSION_1_0, &dxbc);
+ ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
+ rc = pfn_vkd3d_shader_parse_root_signature(&dxbc, &root_signature_desc);
+ ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
+ pfn_vkd3d_shader_free_root_signature(&root_signature_desc);
+ pfn_vkd3d_shader_free_shader_code(&dxbc);
+
+ rc = pfn_vkd3d_shader_parse_input_signature(&vs, &signature);
+ ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
+ element = pfn_vkd3d_shader_find_signature_element(&signature, "POSITION", 0, 0);
+ ok(element, "Could not find shader signature element.\n");
+ pfn_vkd3d_shader_free_shader_signature(&signature);
+
+ rc = pfn_vkd3d_shader_compile_dxbc(&vs, &spirv, 0, NULL, NULL);
+ ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
+ pfn_vkd3d_shader_free_shader_code(&spirv);
+
+ memset(&scan_info, 0, sizeof(scan_info));
+ scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
+ rc = pfn_vkd3d_shader_scan_dxbc(&vs, &scan_info);
+ ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
+}
+
START_TEST(vkd3d_shader_api)
{
run_test(test_invalid_shaders);
+ run_test(test_vkd3d_shader_pfns);
}
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