=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Rename ShaderBackend registry setting to shader_backend.

Alexandre Julliard julliard at winehq.org
Thu Feb 28 16:09:43 CST 2019


Module: wine
Branch: master
Commit: 660b446aaeca506499a6975f8dd71a9d6fa0b893
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=660b446aaeca506499a6975f8dd71a9d6fa0b893

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Wed Feb 27 16:05:03 2019 +0100

wined3d: Rename ShaderBackend registry setting to shader_backend.

This appears to be preferred naming convention for new registry keys.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/wined3d_main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index fb70b94..5ca58ae 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -219,7 +219,7 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
                     tmpvalue >> 16, tmpvalue & 0xffff);
             wined3d_settings.max_gl_version = tmpvalue;
         }
-        if (!get_config_key(hkey, appkey, "ShaderBackend", buffer, size))
+        if (!get_config_key(hkey, appkey, "shader_backend", buffer, size))
         {
             if (!strcasecmp(buffer, "glsl"))
             {




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