Zebediah Figura : wined3d: Remove stateblock handling from wined3d_device_set_shader_resource_view() .
Alexandre Julliard
julliard at winehq.org
Thu Jan 24 14:42:53 CST 2019
Module: wine
Branch: master
Commit: 8e70ce0872ae7f1e1978d1e08b3bf82f50d4f21e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=8e70ce0872ae7f1e1978d1e08b3bf82f50d4f21e
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Wed Jan 23 23:30:49 2019 -0600
wined3d: Remove stateblock handling from wined3d_device_set_shader_resource_view().
It cannot be called while recording a stateblock.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b5460c9..4fa935f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2286,15 +2286,14 @@ static void wined3d_device_set_shader_resource_view(struct wined3d_device *devic
return;
}
- prev = device->update_state->shader_resource_view[type][idx];
+ prev = device->state.shader_resource_view[type][idx];
if (view == prev)
return;
if (view)
wined3d_shader_resource_view_incref(view);
- device->update_state->shader_resource_view[type][idx] = view;
- if (!device->recording)
- wined3d_cs_emit_set_shader_resource_view(device->cs, type, idx, view);
+ device->state.shader_resource_view[type][idx] = view;
+ wined3d_cs_emit_set_shader_resource_view(device->cs, type, idx, view);
if (prev)
wined3d_shader_resource_view_decref(prev);
}
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