=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d-shader: Translate dcl_tessellator_output_primitive instructions.
Alexandre Julliard
julliard at winehq.org
Fri Jan 25 16:05:11 CST 2019
Module: vkd3d
Branch: master
Commit: 2838ee5833ce0aa933ea02724f3be51296c0351a
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=2838ee5833ce0aa933ea02724f3be51296c0351a
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Jan 25 13:23:28 2019 +0100
vkd3d-shader: Translate dcl_tessellator_output_primitive instructions.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/spirv.c | 30 ++++++++++++++++++++++++++++++
1 file changed, 30 insertions(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index ddcaead..ae0490e 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4558,6 +4558,33 @@ static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_co
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
+static void vkd3d_dxbc_compiler_emit_dcl_tessellator_output_primitive(struct vkd3d_dxbc_compiler *compiler,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ enum vkd3d_tessellator_output_primitive primitive = instruction->declaration.tessellator_output_primitive;
+ SpvExecutionMode mode;
+
+ switch (primitive)
+ {
+ case VKD3D_TESSELLATOR_OUTPUT_POINT:
+ mode = SpvExecutionModePointMode;
+ break;
+ case VKD3D_TESSELLATOR_OUTPUT_LINE:
+ return;
+ case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW:
+ mode = SpvExecutionModeVertexOrderCw;
+ break;
+ case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
+ mode = SpvExecutionModeVertexOrderCcw;
+ break;
+ default:
+ FIXME("Invalid tessellator output primitive %#x.\n", primitive);
+ return;
+ }
+
+ vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
+}
+
static void vkd3d_dxbc_compiler_emit_dcl_tessellator_partitioning(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@@ -6870,6 +6897,9 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(compiler, instruction);
break;
+ case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
+ vkd3d_dxbc_compiler_emit_dcl_tessellator_output_primitive(compiler, instruction);
+ break;
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
vkd3d_dxbc_compiler_emit_dcl_tessellator_partitioning(compiler, instruction);
break;
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