=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d-shader: Translate dcl_tessellator_output_primitive instructions.

Alexandre Julliard julliard at winehq.org
Fri Jan 25 16:05:11 CST 2019


Module: vkd3d
Branch: master
Commit: 2838ee5833ce0aa933ea02724f3be51296c0351a
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=2838ee5833ce0aa933ea02724f3be51296c0351a

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Jan 25 13:23:28 2019 +0100

vkd3d-shader: Translate dcl_tessellator_output_primitive instructions.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/spirv.c | 30 ++++++++++++++++++++++++++++++
 1 file changed, 30 insertions(+)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index ddcaead..ae0490e 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4558,6 +4558,33 @@ static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_co
     vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
 }
 
+static void vkd3d_dxbc_compiler_emit_dcl_tessellator_output_primitive(struct vkd3d_dxbc_compiler *compiler,
+        const struct vkd3d_shader_instruction *instruction)
+{
+    enum vkd3d_tessellator_output_primitive primitive = instruction->declaration.tessellator_output_primitive;
+    SpvExecutionMode mode;
+
+    switch (primitive)
+    {
+        case VKD3D_TESSELLATOR_OUTPUT_POINT:
+            mode = SpvExecutionModePointMode;
+            break;
+        case VKD3D_TESSELLATOR_OUTPUT_LINE:
+            return;
+        case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW:
+            mode = SpvExecutionModeVertexOrderCw;
+            break;
+        case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
+            mode = SpvExecutionModeVertexOrderCcw;
+            break;
+        default:
+            FIXME("Invalid tessellator output primitive %#x.\n", primitive);
+            return;
+    }
+
+    vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
+}
+
 static void vkd3d_dxbc_compiler_emit_dcl_tessellator_partitioning(struct vkd3d_dxbc_compiler *compiler,
         const struct vkd3d_shader_instruction *instruction)
 {
@@ -6870,6 +6897,9 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
         case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
             vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(compiler, instruction);
             break;
+        case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
+            vkd3d_dxbc_compiler_emit_dcl_tessellator_output_primitive(compiler, instruction);
+            break;
         case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
             vkd3d_dxbc_compiler_emit_dcl_tessellator_partitioning(compiler, instruction);
             break;




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