Andrew Eikum : readme: Expand on building and using vkd3d.

Alexandre Julliard julliard at winehq.org
Fri Jan 25 16:05:12 CST 2019


Module: vkd3d
Branch: master
Commit: 3b1af3c85d84341405af13e6c94aa60cf596c561
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=3b1af3c85d84341405af13e6c94aa60cf596c561

Author: Andrew Eikum <aeikum at codeweavers.com>
Date:   Fri Jan 25 21:56:57 2019 +0330

readme: Expand on building and using vkd3d.

Signed-off-by: Andrew Eikum <aeikum at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 README | 24 ++++++++++++++++++++++++
 1 file changed, 24 insertions(+)

diff --git a/README b/README
index f353c36..bec91a9 100644
--- a/README
+++ b/README
@@ -4,3 +4,27 @@ The vkd3d 3D Graphics Library
 
 Vkd3d is a 3D graphics library built on top of Vulkan. It has an API very
 similar, but not identical, to Direct3D 12.
+
+==============
+Building vkd3d
+==============
+
+Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.88).
+
+Vkd3d generates some of its headers from IDL files. If you are using the
+release tarballs, then these headers are pre-generated and are included. If
+you are building from git, then they will be generated at build-time using
+widl. By default, vkd3d will use the widl found in `PATH'. If widl is not
+available or is not recent (>= 3.0 or so), then you can build Wine with
+`make tools/widl' to avoid building all of Wine. You can then point vkd3d's
+configure at that widl binary with `WIDL="/path/to/widl"'.
+
+===========
+Using vkd3d
+===========
+
+Vkd3d can be used by projects that target Direct3D 12 as a drop-in replacement
+at build-time with some modest source modifications.
+
+If vkd3d is available when building Wine, then Wine will use it to support
+Direct3D 12 applications.




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