Zebediah Figura : wined3d: Store vertex shader integer constants in the wined3d_stateblock_state structure.

Alexandre Julliard julliard at winehq.org
Mon Jan 28 16:17:01 CST 2019


Module: wine
Branch: master
Commit: 96d7437ada7cbd8f9c7d280e1eee695a118ff2f7
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=96d7437ada7cbd8f9c7d280e1eee695a118ff2f7

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Sun Jan 27 22:44:54 2019 -0600

wined3d: Store vertex shader integer constants in the wined3d_stateblock_state structure.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c          | 17 +++++++++--------
 dlls/wined3d/stateblock.c      |  7 ++++---
 dlls/wined3d/wined3d_private.h |  1 +
 3 files changed, 14 insertions(+), 11 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index dcbdc3d..14cb620 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2445,23 +2445,24 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
 
     if (count > WINED3D_MAX_CONSTS_I - start_idx)
         count = WINED3D_MAX_CONSTS_I - start_idx;
-    memcpy(&device->update_state->vs_consts_i[start_idx], constants, count * sizeof(*constants));
-    if (TRACE_ON(d3d))
-    {
-        for (i = 0; i < count; ++i)
-            TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i]));
-    }
 
+    memcpy(&device->update_stateblock_state->vs_consts_i[start_idx], constants, count * sizeof(*constants));
     if (device->recording)
     {
         for (i = start_idx; i < count + start_idx; ++i)
             device->recording->changed.vertexShaderConstantsI |= (1u << i);
+        return WINED3D_OK;
     }
-    else
+
+    memcpy(&device->state.vs_consts_i[start_idx], constants, count * sizeof(*constants));
+    if (TRACE_ON(d3d))
     {
-        wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_I, start_idx, count, constants);
+        for (i = 0; i < count; ++i)
+            TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i]));
     }
 
+    wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_I, start_idx, count, constants);
+
     return WINED3D_OK;
 }
 
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index f28c29c..dd1e638 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -716,9 +716,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
     {
         unsigned int idx = stateblock->contained_vs_consts_i[i];
 
-        TRACE("Setting vs_consts[%u] to %s.\n", idx, debug_ivec4(&src_state->vs_consts_i[idx]));
+        TRACE("Setting vs_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->vs_consts_i[idx]));
 
-        stateblock->state.vs_consts_i[idx] = src_state->vs_consts_i[idx];
+        stateblock->stateblock_state.vs_consts_i[idx] = state->vs_consts_i[idx];
     }
 
     /* Vertex shader boolean constants. */
@@ -1014,8 +1014,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
     }
     for (i = 0; i < stateblock->num_contained_vs_consts_i; ++i)
     {
+        state->vs_consts_i[i] = stateblock->stateblock_state.vs_consts_i[i];
         wined3d_device_set_vs_consts_i(device, stateblock->contained_vs_consts_i[i],
-                1, &stateblock->state.vs_consts_i[stateblock->contained_vs_consts_i[i]]);
+                1, &stateblock->stateblock_state.vs_consts_i[stateblock->contained_vs_consts_i[i]]);
     }
     for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i)
     {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 047439d..fedf2b8 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2972,6 +2972,7 @@ struct wined3d_stateblock_state
 {
     struct wined3d_shader *vs;
     struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
+    struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
 };
 
 struct wined3d_device




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