Zebediah Figura : wined3d: Store pixel shader floating point constants in the wined3d_stateblock_state structure.
Alexandre Julliard
julliard at winehq.org
Tue Jan 29 15:18:16 CST 2019
Module: wine
Branch: master
Commit: 3a5d7487d5a5f00598db1bb433a53677d104b5e4
URL: https://source.winehq.org/git/wine.git/?a=commit;h=3a5d7487d5a5f00598db1bb433a53677d104b5e4
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Mon Jan 28 23:09:11 2019 -0600
wined3d: Store pixel shader floating point constants in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 16 ++++++++++------
dlls/wined3d/stateblock.c | 7 ++++---
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 15 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 28e113a..18c775a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2708,18 +2708,22 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device,
|| count > d3d_info->limits.ps_uniform_count - start_idx)
return WINED3DERR_INVALIDCALL;
- memcpy(&device->update_state->ps_consts_f[start_idx], constants, count * sizeof(*constants));
+ memcpy(&device->update_stateblock_state->ps_consts_f[start_idx], constants, count * sizeof(*constants));
+ if (device->recording)
+ {
+ memset(&device->recording->changed.ps_consts_f[start_idx], 1,
+ count * sizeof(*device->recording->changed.ps_consts_f));
+ return WINED3D_OK;
+ }
+
+ memcpy(&device->state.ps_consts_f[start_idx], constants, count * sizeof(*constants));
if (TRACE_ON(d3d))
{
for (i = 0; i < count; ++i)
TRACE("Set vec4 constant %u to %s.\n", start_idx + i, debug_vec4(&constants[i]));
}
- if (device->recording)
- memset(&device->recording->changed.ps_consts_f[start_idx], 1,
- count * sizeof(*device->recording->changed.ps_consts_f));
- else
- wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_PS_F, start_idx, count, constants);
+ wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_PS_F, start_idx, count, constants);
return WINED3D_OK;
}
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 2b916a9..05d213b 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -743,9 +743,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
{
unsigned int idx = stateblock->contained_ps_consts_f[i];
- TRACE("Setting ps_consts_f[%u] to %s.\n", idx, debug_vec4(&src_state->ps_consts_f[idx]));
+ TRACE("Setting ps_consts_f[%u] to %s.\n", idx, debug_vec4(&state->ps_consts_f[idx]));
- stateblock->state.ps_consts_f[idx] = src_state->ps_consts_f[idx];
+ stateblock->stateblock_state.ps_consts_f[idx] = state->ps_consts_f[idx];
}
/* Pixel shader integer constants. */
@@ -1045,8 +1045,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
/* Pixel Shader Constants. */
for (i = 0; i < stateblock->num_contained_ps_consts_f; ++i)
{
+ state->ps_consts_f[i] = stateblock->stateblock_state.ps_consts_f[i];
wined3d_device_set_ps_consts_f(device, stateblock->contained_ps_consts_f[i],
- 1, &stateblock->state.ps_consts_f[stateblock->contained_ps_consts_f[i]]);
+ 1, &stateblock->stateblock_state.ps_consts_f[stateblock->contained_ps_consts_f[i]]);
}
for (i = 0; i < stateblock->num_contained_ps_consts_i; ++i)
{
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b638d87..6822874 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2976,6 +2976,7 @@ struct wined3d_stateblock_state
BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
struct wined3d_shader *ps;
+ struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
};
struct wined3d_device
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