Matteo Bruni : d3d8: Take usage flags into account when assigning map flags.

Alexandre Julliard julliard at winehq.org
Wed Jan 30 17:36:16 CST 2019


Module: wine
Branch: master
Commit: 7003ba44892d39ec0f409c793b97a0c5f4ae72d0
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=7003ba44892d39ec0f409c793b97a0c5f4ae72d0

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Wed Jan 30 16:25:59 2019 +0100

d3d8: Take usage flags into account when assigning map flags.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d8/buffer.c       | 18 ++++++++++++------
 dlls/d3d8/d3d8_private.h |  5 +++--
 dlls/d3d8/device.c       |  6 +++---
 dlls/d3d8/surface.c      |  2 +-
 dlls/d3d8/volume.c       |  2 +-
 5 files changed, 20 insertions(+), 13 deletions(-)

diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 0a6767b..5454d57 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -188,6 +188,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT
         BYTE **data, DWORD flags)
 {
     struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct wined3d_resource *wined3d_resource;
     struct wined3d_map_desc wined3d_map_desc;
     struct wined3d_box wined3d_box = {0};
     HRESULT hr;
@@ -198,8 +199,9 @@ static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT
     wined3d_box.left = offset;
     wined3d_box.right = offset + size;
     wined3d_mutex_lock();
-    hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
-            0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags));
+    wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+    hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
+            wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
     wined3d_mutex_unlock();
     *data = wined3d_map_desc.data;
 
@@ -235,7 +237,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
 
     desc->Format = D3DFMT_VERTEXDATA;
     desc->Type = D3DRTYPE_VERTEXBUFFER;
-    desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags);
+    desc->Usage = buffer->usage;
     desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
     desc->Size = wined3d_desc.size;
     desc->FVF = buffer->fvf;
@@ -296,6 +298,7 @@ HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *
     buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
     d3d8_resource_init(&buffer->resource);
     buffer->fvf = fvf;
+    buffer->usage = usage;
 
     desc.byte_width = size;
     desc.usage = usage & WINED3DUSAGE_MASK;
@@ -509,6 +512,7 @@ static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT o
         BYTE **data, DWORD flags)
 {
     struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
+    struct wined3d_resource *wined3d_resource;
     struct wined3d_map_desc wined3d_map_desc;
     struct wined3d_box wined3d_box = {0};
     HRESULT hr;
@@ -519,8 +523,9 @@ static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT o
     wined3d_box.left = offset;
     wined3d_box.right = offset + size;
     wined3d_mutex_lock();
-    hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
-            0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags));
+    wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+    hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
+            wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
     wined3d_mutex_unlock();
     *data = wined3d_map_desc.data;
 
@@ -556,7 +561,7 @@ static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
 
     desc->Format = d3dformat_from_wined3dformat(buffer->format);
     desc->Type = D3DRTYPE_INDEXBUFFER;
-    desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags);
+    desc->Usage = buffer->usage;
     desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
     desc->Size = wined3d_desc.size;
 
@@ -627,6 +632,7 @@ HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *de
     buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
     d3d8_resource_init(&buffer->resource);
     buffer->format = wined3dformat_from_d3dformat(format);
+    buffer->usage = usage;
 
     wined3d_mutex_lock();
     hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 81f4e20..955de86 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -208,7 +208,7 @@ struct d3d8_vertexbuffer
     struct wined3d_buffer *wined3d_buffer;
     IDirect3DDevice8 *parent_device;
     struct wined3d_buffer *draw_buffer;
-    DWORD fvf;
+    DWORD fvf, usage;
 };
 
 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
@@ -223,6 +223,7 @@ struct d3d8_indexbuffer
     IDirect3DDevice8 *parent_device;
     struct wined3d_buffer *draw_buffer;
     enum wined3d_format_id format;
+    DWORD usage;
 };
 
 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
@@ -282,7 +283,7 @@ HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_dev
 
 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
-unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN;
+unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) DECLSPEC_HIDDEN;
 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
 
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index a113e57..0a7f477 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -142,7 +142,7 @@ enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
     }
 }
 
-unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags)
+unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage)
 {
     static const unsigned int handled = D3DLOCK_NOSYSLOCK
             | D3DLOCK_NOOVERWRITE
@@ -151,12 +151,12 @@ unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags)
     unsigned int wined3d_flags;
 
     wined3d_flags = flags & handled;
-    if (!(flags & (D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD)))
+    if (~usage & D3DUSAGE_WRITEONLY && !(flags & (D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD)))
         wined3d_flags |= WINED3D_MAP_READ;
     if (!(flags & D3DLOCK_READONLY))
         wined3d_flags |= WINED3D_MAP_WRITE;
     if (!(wined3d_flags & (WINED3D_MAP_READ | WINED3D_MAP_WRITE)))
-        wined3d_flags |= WINED3D_MAP_READ | WINED3D_MAP_WRITE;
+        wined3d_flags |= WINED3D_MAP_WRITE;
     flags &= ~(handled | D3DLOCK_READONLY);
 
     if (flags)
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 0d87937..2edc51d 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -245,7 +245,7 @@ static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
     }
 
     hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
-            &map_desc, rect ? &box : NULL, wined3dmapflags_from_d3dmapflags(flags));
+            &map_desc, rect ? &box : NULL, wined3dmapflags_from_d3dmapflags(flags, 0));
     wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr))
diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c
index 00dd78a..26e0617 100644
--- a/dlls/d3d8/volume.c
+++ b/dlls/d3d8/volume.c
@@ -149,7 +149,7 @@ static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
     wined3d_mutex_lock();
     if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),
             volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box,
-            wined3dmapflags_from_d3dmapflags(flags))))
+            wined3dmapflags_from_d3dmapflags(flags, 0))))
         map_desc.data = NULL;
     wined3d_mutex_unlock();
 




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