=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d-shader: Use VKD3D_SHADER_DEBUG instead of VKD3D_DEBUG.
Alexandre Julliard
julliard at winehq.org
Thu Jan 31 14:45:40 CST 2019
Module: vkd3d
Branch: master
Commit: 97c3aa0cdca31ce06785b024acf81faef6429ac8
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=97c3aa0cdca31ce06785b024acf81faef6429ac8
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu Jan 31 11:29:29 2019 +0100
vkd3d-shader: Use VKD3D_SHADER_DEBUG instead of VKD3D_DEBUG.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/vkd3d_shader_main.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index 0718808..2bfdad0 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -20,7 +20,7 @@
#include <stdio.h>
-VKD3D_DEBUG_ENV_NAME("VKD3D_DEBUG");
+VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_counter_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_read_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
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