Matteo Bruni : wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
Alexandre Julliard
julliard at winehq.org
Thu Jan 31 14:50:13 CST 2019
Module: wine
Branch: master
Commit: ac4f768e61e277c6152ab2cf54a6e03ab45747e0
URL: https://source.winehq.org/git/wine.git/?a=commit;h=ac4f768e61e277c6152ab2cf54a6e03ab45747e0
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu Jan 31 13:17:23 2019 +0100
wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
Always allow read and write mapping of ddraw buffers:
test_vb_writeonly() depends on that.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d8/device.c | 4 ++--
dlls/d3d9/device.c | 4 ++--
dlls/ddraw/device.c | 4 ++--
dlls/ddraw/executebuffer.c | 2 +-
dlls/ddraw/vertexbuffer.c | 2 --
dlls/wined3d/resource.c | 13 ++++++-------
dlls/wined3d/utils.c | 1 -
include/wine/wined3d.h | 3 +--
8 files changed, 14 insertions(+), 19 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 0a7f477..d367f42 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2383,7 +2383,7 @@ static HRESULT d3d8_device_prepare_vertex_buffer(struct d3d8_device *device, UIN
TRACE("Growing vertex buffer to %u bytes\n", size);
desc.byte_width = size;
- desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY;
+ desc.usage = WINED3DUSAGE_DYNAMIC;
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0;
@@ -2478,7 +2478,7 @@ static HRESULT d3d8_device_prepare_index_buffer(struct d3d8_device *device, UINT
TRACE("Growing index buffer to %u bytes\n", size);
desc.byte_width = size;
- desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_STATICDECL;
+ desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_STATICDECL;
desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0;
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 49a86c0..98ada03 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2854,7 +2854,7 @@ static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UIN
TRACE("Growing vertex buffer to %u bytes.\n", size);
desc.byte_width = size;
- desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY;
+ desc.usage = WINED3DUSAGE_DYNAMIC;
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0;
@@ -2959,7 +2959,7 @@ static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT
TRACE("Growing index buffer to %u bytes.\n", size);
desc.byte_width = size;
- desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_STATICDECL;
+ desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_STATICDECL;
desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0;
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 4b58b75..af9f28d 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -3469,7 +3469,7 @@ static HRESULT d3d_device_prepare_vertex_buffer(struct d3d_device *device, UINT
TRACE("Growing vertex buffer to %u bytes\n", size);
desc.byte_width = size;
- desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY;
+ desc.usage = WINED3DUSAGE_DYNAMIC;
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0;
@@ -3661,7 +3661,7 @@ static HRESULT d3d_device_prepare_index_buffer(struct d3d_device *device, UINT m
TRACE("Growing index buffer to %u bytes\n", size);
desc.byte_width = size;
- desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_STATICDECL;
+ desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_STATICDECL;
desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0;
diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c
index 4b4af63..f9082dc 100644
--- a/dlls/ddraw/executebuffer.c
+++ b/dlls/ddraw/executebuffer.c
@@ -129,7 +129,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
struct wined3d_buffer_desc desc;
desc.byte_width = new_size * sizeof(*indices);
- desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_STATICDECL;
+ desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_STATICDECL;
desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0;
diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c
index 3ad8f7e..d2c2f8f 100644
--- a/dlls/ddraw/vertexbuffer.c
+++ b/dlls/ddraw/vertexbuffer.c
@@ -119,8 +119,6 @@ static HRESULT d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer
desc.byte_width = buffer->size;
desc.usage = WINED3DUSAGE_STATICDECL;
- if (buffer->Caps & D3DVBCAPS_WRITEONLY)
- desc.usage |= WINED3DUSAGE_WRITEONLY;
if (dynamic)
desc.usage |= WINED3DUSAGE_DYNAMIC;
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 82e9019..90025e9 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -28,10 +28,9 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
-static void resource_check_usage(DWORD usage)
+static void resource_check_usage(DWORD usage, unsigned int access)
{
- static const DWORD handled = WINED3DUSAGE_WRITEONLY
- | WINED3DUSAGE_DYNAMIC
+ static const DWORD handled = WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_STATICDECL
| WINED3DUSAGE_OVERLAY
| WINED3DUSAGE_SCRATCH
@@ -39,7 +38,7 @@ static void resource_check_usage(DWORD usage)
| WINED3DUSAGE_LEGACY_CUBEMAP
| ~WINED3DUSAGE_MASK;
- /* WINED3DUSAGE_WRITEONLY is supposed to result in write-combined mappings
+ /* Write-only CPU access is supposed to result in write-combined mappings
* being returned. OpenGL doesn't give us explicit control over that, but
* the hints and access flags we set for typical access patterns on
* dynamic resources should in theory have the same effect on the OpenGL
@@ -47,8 +46,8 @@ static void resource_check_usage(DWORD usage)
if (usage & ~handled)
FIXME("Unhandled usage flags %#x.\n", usage & ~handled);
- if ((usage & (WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY)) == WINED3DUSAGE_DYNAMIC)
- WARN_(d3d_perf)("WINED3DUSAGE_DYNAMIC used without WINED3DUSAGE_WRITEONLY.\n");
+ if (usage & WINED3DUSAGE_DYNAMIC && access & WINED3D_RESOURCE_ACCESS_MAP_R)
+ WARN_(d3d_perf)("WINED3DUSAGE_DYNAMIC used with WINED3D_RESOURCE_ACCESS_MAP_R.\n");
}
HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
@@ -82,7 +81,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
{WINED3D_RTYPE_TEXTURE_3D, 0, WINED3D_GL_RES_TYPE_TEX_3D},
};
- resource_check_usage(usage);
+ resource_check_usage(usage, access);
if (usage & WINED3DUSAGE_SCRATCH && access & WINED3D_RESOURCE_ACCESS_GPU)
{
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index dd70d3f..7b42202 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4515,7 +4515,6 @@ const char *debug_d3dusage(DWORD usage)
init_debug_buffer(&buffer, "0");
#define WINED3DUSAGE_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
- WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY);
WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING);
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP);
WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 06f4f76..e09e4e1 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -914,7 +914,6 @@ enum wined3d_shader_type
#define WINED3D_BIND_DEPTH_STENCIL 0x00000040
#define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
-#define WINED3DUSAGE_WRITEONLY 0x00000008
#define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
#define WINED3DUSAGE_DONOTCLIP 0x00000020
#define WINED3DUSAGE_POINTS 0x00000040
@@ -926,7 +925,7 @@ enum wined3d_shader_type
#define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
#define WINED3DUSAGE_DMAP 0x00004000
#define WINED3DUSAGE_TEXTAPI 0x10000000
-#define WINED3DUSAGE_MASK 0x10007bf8
+#define WINED3DUSAGE_MASK 0x10007bf0
#define WINED3DUSAGE_SCRATCH 0x00400000
#define WINED3DUSAGE_PRIVATE 0x00800000
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