Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to find_glsl_domain_shader().
Alexandre Julliard
julliard at winehq.org
Tue Jul 2 15:32:01 CDT 2019
Module: wine
Branch: master
Commit: 32dbfda4d5b1b67b10d144c80d8df5977464977a
URL: https://source.winehq.org/git/wine.git/?a=commit;h=32dbfda4d5b1b67b10d144c80d8df5977464977a
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Jul 2 02:28:32 2019 +0430
wined3d: Pass a wined3d_context_gl structure to find_glsl_domain_shader().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 92a9586..a34de17 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8578,10 +8578,9 @@ static GLuint find_glsl_hull_shader(const struct wined3d_context_gl *context_gl,
return ret;
}
-static GLuint find_glsl_domain_shader(const struct wined3d_context *context,
+static GLuint find_glsl_domain_shader(const struct wined3d_context_gl *context_gl,
struct shader_glsl_priv *priv, struct wined3d_shader *shader, const struct ds_compile_args *args)
{
- const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context);
struct glsl_ds_compiled_shader *gl_shaders, *new_array;
struct glsl_shader_private *shader_data;
unsigned int i, new_size;
@@ -10162,7 +10161,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const
struct ds_compile_args args;
find_ds_compile_args(state, dshader, &args, context);
- ds_id = find_glsl_domain_shader(context, priv, dshader, &args);
+ ds_id = find_glsl_domain_shader(context_gl, priv, dshader, &args);
}
gshader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
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