Paul Gofman : wined3d: Do not modify shader register maps in backends.

Alexandre Julliard julliard at winehq.org
Fri Jul 5 14:49:18 CDT 2019


Module: wine
Branch: master
Commit: 9607a427dedb897c42a775b4b7afc3260292e059
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=9607a427dedb897c42a775b4b7afc3260292e059

Author: Paul Gofman <gofmanp at gmail.com>
Date:   Wed Jul  3 17:56:40 2019 +0300

wined3d: Do not modify shader register maps in backends.

Signed-off-by: Paul Gofman <gofmanp at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 31 +++++++++++++++++++-----------
 dlls/wined3d/glsl_shader.c        | 33 +++++++++++++++++++++++---------
 dlls/wined3d/shader.c             | 40 ++++++++++++++++-----------------------
 dlls/wined3d/wined3d_private.h    |  3 ++-
 4 files changed, 62 insertions(+), 45 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=9607a427dedb897c42a775b4b7afc3260292e059



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