=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: tests: Add basic test for NULL UAVs.

Alexandre Julliard julliard at winehq.org
Tue Jun 4 16:27:40 CDT 2019


Module: vkd3d
Branch: master
Commit: c6406cb0437b04ab15806575a429f363dada45b8
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=c6406cb0437b04ab15806575a429f363dada45b8

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue Jun  4 14:29:01 2019 +0200

tests: Add basic test for NULL UAVs.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 tests/d3d12.c | 164 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 164 insertions(+)

diff --git a/tests/d3d12.c b/tests/d3d12.c
index 024a956..d6cd4e0 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -17176,6 +17176,169 @@ static void test_null_srv(void)
     destroy_test_context(&context);
 }
 
+static void test_null_uav(void)
+{
+    D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
+    D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
+    D3D12_ROOT_PARAMETER root_parameters[2];
+    const D3D12_SHADER_BYTECODE *current_ps;
+    ID3D12GraphicsCommandList *command_list;
+    D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
+    ID3D12DescriptorHeap *uav_heap;
+    struct test_context_desc desc;
+    struct test_context context;
+    ID3D12CommandQueue *queue;
+    ID3D12Device *device;
+    unsigned int i;
+    HRESULT hr;
+
+    static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
+    static const DWORD ps_ld_texture_code[] =
+    {
+#if 0
+        RWTexture2D<float> u;
+
+        float4 main(float4 position : SV_Position) : SV_Target
+        {
+            float2 s;
+            u.GetDimensions(s.x, s.y);
+            return u[s * float2(position.x / 640.0f, position.y / 480.0f)];
+        }
+#endif
+        0x43425844, 0x85c096ab, 0x210d7572, 0xdb1951af, 0x4dadced7, 0x00000001, 0x00000194, 0x00000003,
+        0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+        0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
+        0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
+        0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000f8, 0x00000050,
+        0x0000003e, 0x0100086a, 0x0400189c, 0x0011e000, 0x00000001, 0x00005555, 0x04002064, 0x00101032,
+        0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x8900003d,
+        0x800000c2, 0x00155543, 0x00100032, 0x00000000, 0x00004001, 0x00000000, 0x0011ee46, 0x00000001,
+        0x07000038, 0x001000f2, 0x00000000, 0x00100546, 0x00000000, 0x00101546, 0x00000000, 0x0a000038,
+        0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x3b088889,
+        0x3b088889, 0x0500001c, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x890000a3, 0x800000c2,
+        0x00155543, 0x00100012, 0x00000000, 0x00100e46, 0x00000000, 0x0011ee46, 0x00000001, 0x05000036,
+        0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x0100003e,
+    };
+    static const D3D12_SHADER_BYTECODE ps_ld_texture = {ps_ld_texture_code, sizeof(ps_ld_texture_code)};
+    static const DWORD ps_ld_buffer_code[] =
+    {
+#if 0
+        RWByteAddressBuffer u;
+
+        uint location;
+
+        float4 main(float4 position : SV_Position) : SV_Target
+        {
+            return u.Load(4 * location);
+        }
+#endif
+        0x43425844, 0xde636789, 0x7bc99233, 0x8b0609b6, 0x4b9a958e, 0x00000001, 0x00000134, 0x00000003,
+        0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+        0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69,
+        0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
+        0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000098, 0x00000050,
+        0x00000026, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300009d, 0x0011e000,
+        0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000029, 0x00100012,
+        0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x00004001, 0x00000002, 0x890000a5, 0x800002c2,
+        0x00199983, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0011e006, 0x00000001, 0x05000056,
+        0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x0100003e,
+    };
+    static const D3D12_SHADER_BYTECODE ps_ld_buffer = {ps_ld_buffer_code, sizeof(ps_ld_buffer_code)};
+    static const struct test
+    {
+        const D3D12_SHADER_BYTECODE *ps;
+        D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
+        uint32_t location;
+    }
+    tests[] =
+    {
+        {&ps_ld_texture, {DXGI_FORMAT_R32_UINT, D3D12_UAV_DIMENSION_TEXTURE2D}, 0},
+        {&ps_ld_buffer,
+                {DXGI_FORMAT_R32_TYPELESS, D3D12_UAV_DIMENSION_BUFFER, .Buffer = {0, 1024, .Flags = D3D12_BUFFER_UAV_FLAG_RAW}},
+                0},
+        {&ps_ld_buffer,
+                {DXGI_FORMAT_R32_TYPELESS, D3D12_UAV_DIMENSION_BUFFER, .Buffer = {0, 1024, .Flags = D3D12_BUFFER_UAV_FLAG_RAW}},
+                1024},
+    };
+
+    memset(&desc, 0, sizeof(desc));
+    desc.no_root_signature = true;
+    if (!init_test_context(&context, &desc))
+        return;
+    device = context.device;
+    command_list = context.list;
+    queue = context.queue;
+
+    descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
+    descriptor_ranges[0].NumDescriptors = 1;
+    descriptor_ranges[0].BaseShaderRegister = 1;
+    descriptor_ranges[0].RegisterSpace = 0;
+    descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
+    root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+    root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
+    root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
+    root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
+    root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
+    root_parameters[1].Constants.ShaderRegister = 0;
+    root_parameters[1].Constants.RegisterSpace = 0;
+    root_parameters[1].Constants.Num32BitValues = 1;
+    root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
+    root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
+    root_signature_desc.pParameters = root_parameters;
+    root_signature_desc.NumStaticSamplers = 0;
+    root_signature_desc.pStaticSamplers = NULL;
+    root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
+    hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
+    ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
+
+    uav_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
+
+    current_ps = NULL;
+    for (i = 0; i < ARRAY_SIZE(tests); ++i)
+    {
+        const struct test *test = &tests[i];
+
+        vkd3d_test_set_context("Test %u", i);
+
+        if (current_ps != test->ps)
+        {
+            if (context.pipeline_state)
+                ID3D12PipelineState_Release(context.pipeline_state);
+            current_ps = tests[i].ps;
+            context.pipeline_state = create_pipeline_state(context.device,
+                    context.root_signature, context.render_target_desc.Format, NULL, current_ps, NULL);
+        }
+
+        cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(uav_heap);
+        ID3D12Device_CreateUnorderedAccessView(device, NULL, NULL, &test->uav_desc, cpu_handle);
+
+        ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+        ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+        ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+        ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+        ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &uav_heap);
+        ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0,
+                ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(uav_heap));
+        ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 1, test->location, 0);
+        ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+        ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
+        ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+        ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+
+        transition_sub_resource_state(command_list, context.render_target, 0,
+                D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+        check_sub_resource_uint(context.render_target, 0, queue, command_list, 0x00000000, 0);
+
+        reset_command_list(command_list, context.allocator);
+        transition_sub_resource_state(command_list, context.render_target, 0,
+                D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+    }
+    vkd3d_test_set_context(NULL);
+
+    ID3D12DescriptorHeap_Release(uav_heap);
+    destroy_test_context(&context);
+}
+
 static void test_null_vbv(void)
 {
     ID3D12GraphicsCommandList *command_list;
@@ -29510,6 +29673,7 @@ START_TEST(d3d12)
     run_test(test_create_null_descriptors);
     run_test(test_null_cbv);
     run_test(test_null_srv);
+    run_test(test_null_uav);
     run_test(test_null_vbv);
     run_test(test_get_copyable_footprints);
     run_test(test_depth_clip);




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