Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to context_enable_clip_distances().

Alexandre Julliard julliard at winehq.org
Tue Jun 11 16:54:06 CDT 2019


Module: wine
Branch: master
Commit: 258f0d209db3e81f68f0a67999e10bbc6e224da1
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=258f0d209db3e81f68f0a67999e10bbc6e224da1

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jun 11 01:03:26 2019 +0430

wined3d: Pass a wined3d_context_gl structure to context_enable_clip_distances().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context.c         | 15 ++++++++-------
 dlls/wined3d/glsl_shader.c     |  3 ++-
 dlls/wined3d/state.c           |  8 +++++---
 dlls/wined3d/wined3d_private.h |  2 +-
 4 files changed, 16 insertions(+), 12 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 933bf13..b443fcd 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2401,17 +2401,18 @@ static void wined3d_context_gl_get_rt_size(const struct wined3d_context_gl *cont
     size->cy = wined3d_texture_get_level_height(rt, level);
 }
 
-void context_enable_clip_distances(struct wined3d_context *context, unsigned int enable_mask)
+void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t enable_mask)
 {
-    const struct wined3d_gl_info *gl_info = context->gl_info;
-    unsigned int clip_distance_count = gl_info->limits.user_clip_distances;
-    unsigned int i, disable_mask, current_mask;
+    const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
+    unsigned int clip_distance_count, i;
+    uint32_t disable_mask, current_mask;
 
+    clip_distance_count = gl_info->limits.user_clip_distances;
     disable_mask = ~enable_mask;
     enable_mask &= (1u << clip_distance_count) - 1;
     disable_mask &= (1u << clip_distance_count) - 1;
-    current_mask = context->clip_distance_mask;
-    context->clip_distance_mask = enable_mask;
+    current_mask = context_gl->c.clip_distance_mask;
+    context_gl->c.clip_distance_mask = enable_mask;
 
     enable_mask &= ~current_mask;
     while (enable_mask)
@@ -2850,7 +2851,7 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
     context->last_was_rhw = TRUE;
     context_invalidate_state(context, STATE_VDECL); /* because of last_was_rhw = TRUE */
 
-    context_enable_clip_distances(context, 0);
+    wined3d_context_gl_enable_clip_distances(context_gl, 0);
     context_invalidate_state(context, STATE_RENDER(WINED3D_RS_CLIPPING));
 
     /* FIXME: Make draw_textured_quad() able to work with a upper left origin. */
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ab62c1c..bb510ec 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10533,6 +10533,7 @@ static void shader_glsl_precompile(void *shader_priv, struct wined3d_shader *sha
 static void shader_glsl_select(void *shader_priv, struct wined3d_context *context,
         const struct wined3d_state *state)
 {
+    struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
     struct glsl_context_data *ctx_data = context->shader_backend_data;
     const struct wined3d_gl_info *gl_info = context->gl_info;
     struct shader_glsl_priv *priv = shader_priv;
@@ -10552,7 +10553,7 @@ static void shader_glsl_select(void *shader_priv, struct wined3d_context *contex
         program_id = glsl_program->id;
         current_vertex_color_clamp = glsl_program->vs.vertex_color_clamp;
         if (glsl_program->shader_controlled_clip_distances)
-            context_enable_clip_distances(context, glsl_program->clip_distance_mask);
+            wined3d_context_gl_enable_clip_distances(context_gl, glsl_program->clip_distance_mask);
     }
     else
     {
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index c52e25d..2b01caa 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -693,7 +693,8 @@ void state_alpha_test(struct wined3d_context *context, const struct wined3d_stat
 
 void state_clipping(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
 {
-    unsigned int enable_mask;
+    struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
+    uint32_t enable_mask;
 
     if (use_vs(state) && !context->d3d_info->vs_clipping)
     {
@@ -721,7 +722,7 @@ void state_clipping(struct wined3d_context *context, const struct wined3d_state
      */
     enable_mask = state->render_states[WINED3D_RS_CLIPPING] ?
             state->render_states[WINED3D_RS_CLIPPLANEENABLE] : 0;
-    context_enable_clip_distances(context, enable_mask);
+    wined3d_context_gl_enable_clip_distances(context_gl, enable_mask);
 }
 
 static void state_specularenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
@@ -3864,6 +3865,7 @@ static void vdecl_miscpart(struct wined3d_context *context, const struct wined3d
 
 static void vertexdeclaration(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
 {
+    struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
     const struct wined3d_gl_info *gl_info = context->gl_info;
     BOOL useVertexShaderFunction = use_vs(state);
     BOOL updateFog = FALSE;
@@ -3940,7 +3942,7 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
                 /* Disable all clip planes to get defined results on all drivers. See comment in the
                  * state_clipping state handler
                  */
-                context_enable_clip_distances(context, 0);
+                wined3d_context_gl_enable_clip_distances(context_gl, 0);
 
                 if (!warned && state->render_states[WINED3D_RS_CLIPPLANEENABLE])
                 {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6315738..588d7e5 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2090,6 +2090,7 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
         const struct wined3d_bo_address *dst, GLenum dst_binding,
         const struct wined3d_bo_address *src, GLenum src_binding, size_t size) DECLSPEC_HIDDEN;
 void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
+void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN;
 void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
@@ -2249,7 +2250,6 @@ void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_te
 void context_draw_textured_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl,
         unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
         enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
-void context_enable_clip_distances(struct wined3d_context *context, unsigned int mask) DECLSPEC_HIDDEN;
 void context_end_transform_feedback(struct wined3d_context *context) DECLSPEC_HIDDEN;
 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;




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