=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d-shader: Make sure that InvocationId is emitted once in hull shaders.
Alexandre Julliard
julliard at winehq.org
Wed Jun 12 16:27:18 CDT 2019
Module: vkd3d
Branch: master
Commit: ecdcb5c1b12fca42c3b8e1a675db806d8d193bf5
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=ecdcb5c1b12fca42c3b8e1a675db806d8d193bf5
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Jun 12 14:08:03 2019 +0200
vkd3d-shader: Make sure that InvocationId is emitted once in hull shaders.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/spirv.c | 72 +++++++++++++++++++++++++++--------------------
1 file changed, 42 insertions(+), 30 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index a559da1..25e3f8e 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3630,6 +3630,29 @@ static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element
return NULL;
}
+static uint32_t vkd3d_dxbc_compiler_get_invocation_id(struct vkd3d_dxbc_compiler *compiler)
+{
+ struct vkd3d_shader_register r;
+
+ assert(compiler->shader_type == VKD3D_SHADER_TYPE_HULL);
+
+ memset(&r, 0, sizeof(r));
+ r.type = VKD3DSPR_OUTPOINTID;
+ r.idx[0].offset = ~0u;
+ r.idx[1].offset = ~0u;
+ return vkd3d_dxbc_compiler_get_register_id(compiler, &r);
+}
+
+static uint32_t vkd3d_dxbc_compiler_emit_load_invocation_id(struct vkd3d_dxbc_compiler *compiler)
+{
+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ uint32_t type_id, id;
+
+ id = vkd3d_dxbc_compiler_get_invocation_id(compiler);
+ type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_INT, 1);
+ return vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone);
+}
+
static void vkd3d_dxbc_compiler_emit_shader_phase_name(struct vkd3d_dxbc_compiler *compiler,
uint32_t id, const struct vkd3d_shader_phase *phase, const char *suffix)
{
@@ -4055,7 +4078,6 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
case VKD3DSPR_INPUT:
vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE);
return;
- case VKD3DSPR_OUTPOINTID:
case VKD3DSPR_PRIMID:
vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
return;
@@ -4063,8 +4085,8 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
case VKD3DSPR_JOININSTID:
val_id = phase->instance_id;
break;
- case VKD3DSPR_OUTCONTROLPOINT:
- /* See vkd3d_dxbc_compiler_leave_shader_phase(). */
+ case VKD3DSPR_OUTPOINTID: /* Emitted in vkd3d_dxbc_compiler_emit_initial_declarations(). */
+ case VKD3DSPR_OUTCONTROLPOINT: /* See vkd3d_dxbc_compiler_leave_shader_phase(). */
return;
default:
FIXME("Unhandled shader phase input register %#x.\n", reg->type);
@@ -4355,14 +4377,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
reg_symbol.info.reg.is_aggregate = use_private_variable ? false : array_size;
if (!use_private_variable && is_control_point_phase(phase))
{
- struct vkd3d_shader_register r;
-
- memset(&r, 0, sizeof(r));
- r.type = VKD3DSPR_OUTPOINTID;
- r.idx[0].offset = ~0u;
- r.idx[1].offset = ~0u;
-
- reg_symbol.info.reg.member_idx = vkd3d_dxbc_compiler_get_register_id(compiler, &r);
+ reg_symbol.info.reg.member_idx = vkd3d_dxbc_compiler_get_invocation_id(compiler);
reg_symbol.info.reg.is_dynamically_indexed = true;
}
vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
@@ -4548,19 +4563,7 @@ static void vkd3d_dxbc_compiler_emit_shader_epilogue_function(struct vkd3d_dxbc_
}
if (is_control_point_phase(phase))
- {
- struct vkd3d_shader_register r;
- uint32_t invocation_id;
-
- memset(&r, 0, sizeof(r));
- r.type = VKD3DSPR_OUTPOINTID;
- r.idx[0].offset = ~0u;
- r.idx[1].offset = ~0u;
-
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_INT, 1);
- invocation_id = vkd3d_dxbc_compiler_get_register_id(compiler, &r);
- output_index_id = vkd3d_spirv_build_op_load(builder, type_id, invocation_id, SpvMemoryAccessMaskNone);
- }
+ output_index_id = vkd3d_dxbc_compiler_emit_load_invocation_id(compiler);
for (i = 0; i < signature->element_count; ++i)
{
@@ -4583,6 +4586,18 @@ static void vkd3d_dxbc_compiler_emit_shader_epilogue_function(struct vkd3d_dxbc_
compiler->epilogue_function_id = 0;
}
+static void vkd3d_dxbc_compiler_emit_hull_shader_builtins(struct vkd3d_dxbc_compiler *compiler)
+{
+ struct vkd3d_shader_dst_param dst;
+
+ memset(&dst, 0, sizeof(dst));
+ dst.reg.type = VKD3DSPR_OUTPOINTID;
+ dst.reg.idx[0].offset = ~0u;
+ dst.reg.idx[1].offset = ~0u;
+ dst.write_mask = VKD3DSP_WRITEMASK_0;
+ vkd3d_dxbc_compiler_emit_input_register(compiler, &dst);
+}
+
static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
@@ -4595,6 +4610,7 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
break;
case VKD3D_SHADER_TYPE_HULL:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationControl);
+ vkd3d_dxbc_compiler_emit_hull_shader_builtins(compiler);
break;
case VKD3D_SHADER_TYPE_DOMAIN:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationEvaluation);
@@ -5643,19 +5659,15 @@ static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dx
const struct vkd3d_shader_signature *output_signature = compiler->output_signature;
const struct vkd3d_shader_signature *input_signature = compiler->input_signature;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- const struct vkd3d_spirv_builtin *builtin, *input_builtin;
uint32_t type_id, input_ptr_type_id, output_ptr_type_id;
+ const struct vkd3d_spirv_builtin *input_builtin;
uint32_t input_id, output_id, dst_id, src_id;
enum vkd3d_component_type component_type;
unsigned int component_count;
uint32_t invocation_id;
unsigned int i;
- builtin = get_spirv_builtin_for_register(VKD3DSPR_OUTPOINTID);
- invocation_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassInput, 0);
-
- type_id = vkd3d_spirv_get_type_id(builder, builtin->component_type, builtin->component_count);
- invocation_id = vkd3d_spirv_build_op_load(builder, type_id, invocation_id, SpvMemoryAccessMaskNone);
+ invocation_id = vkd3d_dxbc_compiler_emit_load_invocation_id(compiler);
assert(input_signature->element_count == output_signature->element_count);
for (i = 0; i < output_signature->element_count; ++i)
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