Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to context_unload_vertex_data().
Alexandre Julliard
julliard at winehq.org
Wed Jun 19 15:08:15 CDT 2019
Module: wine
Branch: master
Commit: 26203c8a58e268b5c84c528d48fed568846833c3
URL: https://source.winehq.org/git/wine.git/?a=commit;h=26203c8a58e268b5c84c528d48fed568846833c3
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Jun 19 04:38:06 2019 +0430
wined3d: Pass a wined3d_context_gl structure to context_unload_vertex_data().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context.c | 13 ++++++-------
1 file changed, 6 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index a024e28..b1dfa0d 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -5093,12 +5093,11 @@ void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context
}
/* This should match any arrays loaded in context_load_vertex_data(). */
-static void context_unload_vertex_data(struct wined3d_context *context)
+static void wined3d_context_gl_unload_vertex_data(struct wined3d_context_gl *context_gl)
{
- struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
- const struct wined3d_gl_info *gl_info = context->gl_info;
+ const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
- if (!context->namedArraysLoaded)
+ if (!context_gl->c.namedArraysLoaded)
return;
gl_info->gl_ops.gl.p_glDisableClientState(GL_VERTEX_ARRAY);
gl_info->gl_ops.gl.p_glDisableClientState(GL_NORMAL_ARRAY);
@@ -5106,7 +5105,7 @@ static void context_unload_vertex_data(struct wined3d_context *context)
if (gl_info->supported[EXT_SECONDARY_COLOR])
gl_info->gl_ops.gl.p_glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
wined3d_context_gl_unload_tex_coords(context_gl);
- context->namedArraysLoaded = FALSE;
+ context_gl->c.namedArraysLoaded = FALSE;
}
static void context_load_vertex_data(struct wined3d_context *context,
@@ -5547,7 +5546,7 @@ void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context
if (context_gl->c.use_immediate_mode_draw)
return;
- context_unload_vertex_data(&context_gl->c);
+ wined3d_context_gl_unload_vertex_data(context_gl);
if (context_gl->c.d3d_info->ffp_generic_attributes || use_vs(state))
{
TRACE("Loading numbered arrays.\n");
@@ -5635,7 +5634,7 @@ void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_te
GL_EXTCALL(glGenBuffers(1, &context_gl->blit_vbo));
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, context_gl->blit_vbo));
- context_unload_vertex_data(context);
+ wined3d_context_gl_unload_vertex_data(context_gl);
context_unload_numbered_arrays(context);
GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER, sizeof(quad), quad, GL_STREAM_DRAW));
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