Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to context_draw_shaded_quad().
Alexandre Julliard
julliard at winehq.org
Thu Jun 20 16:04:13 CDT 2019
Module: wine
Branch: master
Commit: a668fa89497928c3e7cd9bf6701f1ffd91592d5a
URL: https://source.winehq.org/git/wine.git/?a=commit;h=a668fa89497928c3e7cd9bf6701f1ffd91592d5a
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jun 20 02:00:18 2019 +0430
wined3d: Pass a wined3d_context_gl structure to context_draw_shaded_quad().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context.c | 5 ++---
dlls/wined3d/glsl_shader.c | 2 +-
dlls/wined3d/wined3d_private.h | 6 +++---
3 files changed, 6 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index e722944..e74ec69 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -5584,12 +5584,11 @@ static void apply_texture_blit_state(const struct wined3d_gl_info *gl_info, stru
}
/* Context activation is done by the caller. */
-void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl,
+void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl, struct wined3d_texture_gl *texture_gl,
unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
enum wined3d_texture_filter_type filter)
{
- struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
- const struct wined3d_gl_info *gl_info = context->gl_info;
+ const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
struct wined3d_blt_info info;
unsigned int level, w, h, i;
SIZE dst_size;
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 326733d..c1f9d4c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -13085,7 +13085,7 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
location = GL_EXTCALL(glGetUniformLocation(program->id, "colour_key.high"));
GL_EXTCALL(glUniform4fv(location, 1, &float_key[1].r));
}
- context_draw_shaded_quad(context, src_texture_gl, src_sub_resource_idx, src_rect, dst_rect, filter);
+ wined3d_context_gl_draw_shaded_quad(context_gl, src_texture_gl, src_sub_resource_idx, src_rect, dst_rect, filter);
GL_EXTCALL(glUseProgram(0));
if (dst_texture->swapchain && (dst_texture->swapchain->front_buffer == dst_texture))
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 51a4f64..ea0096c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2090,6 +2090,9 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
const struct wined3d_bo_address *dst, GLenum dst_binding,
const struct wined3d_bo_address *src, GLenum src_binding, size_t size) DECLSPEC_HIDDEN;
void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
+void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl, struct wined3d_texture_gl *texture_gl,
+ unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
+ enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN;
void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
@@ -2254,9 +2257,6 @@ BOOL fbo_blitter_supported(enum wined3d_blit_op blit_op, const struct wined3d_gl
BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
-void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl,
- unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
- enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
void context_draw_textured_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl,
unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
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