Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to destroy_dummy_textures().

Alexandre Julliard julliard at winehq.org
Thu Jun 20 16:04:14 CDT 2019


Module: wine
Branch: master
Commit: c9046a3f4eba71d784d26495e74d56f3bc20f752
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=c9046a3f4eba71d784d26495e74d56f3bc20f752

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Jun 20 02:00:20 2019 +0430

wined3d: Pass a wined3d_context_gl structure to destroy_dummy_textures().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c | 14 ++++++++++----
 1 file changed, 10 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 81b5a3a..768375d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -812,10 +812,11 @@ static void wined3d_device_gl_create_dummy_textures(struct wined3d_device_gl *de
 }
 
 /* Context activation is done by the caller. */
-static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d_context *context)
+static void wined3d_device_gl_destroy_dummy_textures(struct wined3d_device_gl *device_gl,
+        struct wined3d_context_gl *context_gl)
 {
-    struct wined3d_dummy_textures *dummy_textures = &wined3d_device_gl(device)->dummy_textures;
-    const struct wined3d_gl_info *gl_info = context->gl_info;
+    struct wined3d_dummy_textures *dummy_textures = &device_gl->dummy_textures;
+    const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
 
     if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
     {
@@ -1054,9 +1055,13 @@ void wined3d_device_delete_opengl_contexts_cs(void *object)
 {
     struct wined3d_resource *resource, *cursor;
     struct wined3d_device *device = object;
+    struct wined3d_context_gl *context_gl;
+    struct wined3d_device_gl *device_gl;
     struct wined3d_context *context;
     struct wined3d_shader *shader;
 
+    device_gl = wined3d_device_gl(device);
+
     LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
     {
         TRACE("Unloading resource %p.\n", resource);
@@ -1069,9 +1074,10 @@ void wined3d_device_delete_opengl_contexts_cs(void *object)
     }
 
     context = context_acquire(device, NULL, 0);
+    context_gl = wined3d_context_gl(context);
     device->blitter->ops->blitter_destroy(device->blitter, context);
     device->shader_backend->shader_free_private(device, context);
-    destroy_dummy_textures(device, context);
+    wined3d_device_gl_destroy_dummy_textures(device_gl, context_gl);
     destroy_default_samplers(device, context);
     context_release(context);
 




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