Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to find_arb_pshader().

Alexandre Julliard julliard at winehq.org
Fri Jun 21 16:44:16 CDT 2019


Module: wine
Branch: master
Commit: 17d159e3ca5be865252d48a9d634c9d03e4d10b4
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=17d159e3ca5be865252d48a9d634c9d03e4d10b4

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Jun 21 03:08:01 2019 +0430

wined3d: Pass a wined3d_context_gl structure to find_arb_pshader().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 82ef119..273c4f3 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4227,11 +4227,11 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
 }
 
 /* Context activation is done by the caller. */
-static struct arb_ps_compiled_shader *find_arb_pshader(struct wined3d_context *context,
+static struct arb_ps_compiled_shader *find_arb_pshader(struct wined3d_context_gl *context_gl,
         struct wined3d_shader *shader, const struct arb_ps_compile_args *args)
 {
-    const struct wined3d_d3d_info *d3d_info = context->d3d_info;
-    const struct wined3d_gl_info *gl_info = context->gl_info;
+    const struct wined3d_d3d_info *d3d_info = context_gl->c.d3d_info;
+    const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
     struct wined3d_device *device = shader->device;
     UINT i;
     DWORD new_size;
@@ -4565,7 +4565,7 @@ static void shader_arb_select(void *shader_priv, struct wined3d_context *context
 
         TRACE("Using pixel shader %p.\n", ps);
         find_arb_ps_compile_args(state, context, ps, &compile_args);
-        compiled = find_arb_pshader(context, ps, &compile_args);
+        compiled = find_arb_pshader(context_gl, ps, &compile_args);
         priv->current_fprogram_id = compiled->prgId;
         priv->compiled_fprog = compiled;
 




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