Zebediah Figura : d3d11/tests: Test creating and rendering to a swapchain on the desktop window.
Alexandre Julliard
julliard at winehq.org
Fri Jun 21 16:44:17 CDT 2019
Module: wine
Branch: master
Commit: ee163e350bf35f30eb38dbb97386b9b08cc2f7d1
URL: https://source.winehq.org/git/wine.git/?a=commit;h=ee163e350bf35f30eb38dbb97386b9b08cc2f7d1
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Thu Jun 20 18:56:24 2019 -0500
d3d11/tests: Test creating and rendering to a swapchain on the desktop window.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/tests/d3d11.c | 80 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 80 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index e8c2f64..b8a90ec 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -29290,6 +29290,85 @@ static void test_standard_pattern(void)
release_test_context(&test_context);
}
+static void test_desktop_window(void)
+{
+ ID3D11RenderTargetView *backbuffer_rtv;
+ DXGI_SWAP_CHAIN_DESC swapchain_desc;
+ ID3D11DeviceContext *context;
+ ID3D11Texture2D *backbuffer;
+ IDXGISwapChain *swapchain;
+ IDXGIDevice *dxgi_device;
+ IDXGIAdapter *adapter;
+ IDXGIFactory *factory;
+ ID3D11Device *device;
+ ULONG refcount;
+ HRESULT hr;
+
+ static const float red[] = {1.0f, 0.0f, 0.0f, 1.0f};
+
+ if (!(device = create_device(NULL)))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
+ ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr);
+ hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
+ ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
+ IDXGIDevice_Release(dxgi_device);
+ hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
+ ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr);
+ IDXGIAdapter_Release(adapter);
+
+ swapchain_desc.BufferDesc.Width = 640;
+ swapchain_desc.BufferDesc.Height = 480;
+ swapchain_desc.BufferDesc.RefreshRate.Numerator = 60;
+ swapchain_desc.BufferDesc.RefreshRate.Denominator = 1;
+ swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ swapchain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ swapchain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ swapchain_desc.SampleDesc.Count = 1;
+ swapchain_desc.SampleDesc.Quality = 0;
+ swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapchain_desc.BufferCount = 1;
+ swapchain_desc.OutputWindow = GetDesktopWindow();
+ swapchain_desc.Windowed = TRUE;
+ swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+ swapchain_desc.Flags = 0;
+
+ hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain);
+ todo_wine ok(hr == S_OK || broken(hr == DXGI_ERROR_INVALID_CALL) /* Not available on all Windows versions. */,
+ "Failed to create swapchain, hr %#x.\n", hr);
+ IDXGIFactory_Release(factory);
+ if (FAILED(hr))
+ {
+ ID3D11Device_Release(device);
+ return;
+ }
+
+ hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D11Texture2D, (void **)&backbuffer);
+ ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+
+ hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)backbuffer, NULL, &backbuffer_rtv);
+ ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+
+ ID3D11Device_GetImmediateContext(device, &context);
+
+ ID3D11DeviceContext_ClearRenderTargetView(context, backbuffer_rtv, red);
+ check_texture_color(backbuffer, 0xff0000ff, 1);
+
+ hr = IDXGISwapChain_Present(swapchain, 0, 0);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ ID3D11RenderTargetView_Release(backbuffer_rtv);
+ ID3D11Texture2D_Release(backbuffer);
+ IDXGISwapChain_Release(swapchain);
+ ID3D11DeviceContext_Release(context);
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(d3d11)
{
unsigned int argc, i;
@@ -29448,6 +29527,7 @@ START_TEST(d3d11)
queue_test(test_staging_buffers);
queue_test(test_render_a8);
queue_test(test_standard_pattern);
+ queue_test(test_desktop_window);
run_queued_tests();
}
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