Henri Verbeet : wined3d: Move texture2d_load_renderbuffer() to texture.c.
Alexandre Julliard
julliard at winehq.org
Tue Jun 25 17:25:49 CDT 2019
Module: wine
Branch: master
Commit: 1f8a3b04b93da7a9c674801a931111f766bf5487
URL: https://source.winehq.org/git/wine.git/?a=commit;h=1f8a3b04b93da7a9c674801a931111f766bf5487
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Jun 25 02:47:28 2019 +0430
wined3d: Move texture2d_load_renderbuffer() to texture.c.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 39 ---------------------------------------
dlls/wined3d/texture.c | 40 +++++++++++++++++++++++++++++++++++++++-
dlls/wined3d/wined3d_private.h | 2 --
3 files changed, 39 insertions(+), 42 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index fc8be38..3668c61 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1423,45 +1423,6 @@ static HRESULT wined3d_texture_blt_special(struct wined3d_texture *dst_texture,
}
/* Context activation is done by the caller. */
-BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- struct wined3d_context *context, DWORD dst_location)
-{
- unsigned int level = sub_resource_idx % texture->level_count;
- const RECT rect = {0, 0,
- wined3d_texture_get_level_width(texture, level),
- wined3d_texture_get_level_height(texture, level)};
- struct wined3d_texture_sub_resource *sub_resource;
- DWORD src_location, locations;
-
- sub_resource = &texture->sub_resources[sub_resource_idx];
- locations = sub_resource->locations;
- if (texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
- {
- FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
- wined3d_debug_location(locations));
- return FALSE;
- }
-
- if (locations & WINED3D_LOCATION_RB_MULTISAMPLE)
- src_location = WINED3D_LOCATION_RB_MULTISAMPLE;
- else if (locations & WINED3D_LOCATION_RB_RESOLVED)
- src_location = WINED3D_LOCATION_RB_RESOLVED;
- else if (locations & WINED3D_LOCATION_TEXTURE_SRGB)
- src_location = WINED3D_LOCATION_TEXTURE_SRGB;
- else if (locations & WINED3D_LOCATION_TEXTURE_RGB)
- src_location = WINED3D_LOCATION_TEXTURE_RGB;
- else if (locations & WINED3D_LOCATION_DRAWABLE)
- src_location = WINED3D_LOCATION_DRAWABLE;
- else /* texture2d_blt_fbo() will load the source location if necessary. */
- src_location = WINED3D_LOCATION_TEXTURE_RGB;
-
- texture2d_blt_fbo(texture->resource.device, context, WINED3D_TEXF_POINT, texture,
- sub_resource_idx, src_location, &rect, texture, sub_resource_idx, dst_location, &rect);
-
- return TRUE;
-}
-
-/* Context activation is done by the caller. */
static void fbo_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_context *context)
{
struct wined3d_blitter *next;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 4ae869b..88db249 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2528,6 +2528,44 @@ static BOOL wined3d_texture_load_drawable(struct wined3d_texture *texture,
return TRUE;
}
+static BOOL wined3d_texture_load_renderbuffer(struct wined3d_texture *texture,
+ unsigned int sub_resource_idx, struct wined3d_context *context, DWORD dst_location)
+{
+ unsigned int level = sub_resource_idx % texture->level_count;
+ const RECT rect = {0, 0,
+ wined3d_texture_get_level_width(texture, level),
+ wined3d_texture_get_level_height(texture, level)};
+ struct wined3d_texture_sub_resource *sub_resource;
+ DWORD src_location, locations;
+
+ sub_resource = &texture->sub_resources[sub_resource_idx];
+ locations = sub_resource->locations;
+ if (texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
+ {
+ FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
+ wined3d_debug_location(locations));
+ return FALSE;
+ }
+
+ if (locations & WINED3D_LOCATION_RB_MULTISAMPLE)
+ src_location = WINED3D_LOCATION_RB_MULTISAMPLE;
+ else if (locations & WINED3D_LOCATION_RB_RESOLVED)
+ src_location = WINED3D_LOCATION_RB_RESOLVED;
+ else if (locations & WINED3D_LOCATION_TEXTURE_SRGB)
+ src_location = WINED3D_LOCATION_TEXTURE_SRGB;
+ else if (locations & WINED3D_LOCATION_TEXTURE_RGB)
+ src_location = WINED3D_LOCATION_TEXTURE_RGB;
+ else if (locations & WINED3D_LOCATION_DRAWABLE)
+ src_location = WINED3D_LOCATION_DRAWABLE;
+ else /* texture2d_blt_fbo() will load the source location if necessary. */
+ src_location = WINED3D_LOCATION_TEXTURE_RGB;
+
+ texture2d_blt_fbo(texture->resource.device, context, WINED3D_TEXF_POINT, texture,
+ sub_resource_idx, src_location, &rect, texture, sub_resource_idx, dst_location, &rect);
+
+ return TRUE;
+}
+
static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_gl,
unsigned int sub_resource_idx, struct wined3d_context_gl *context_gl, BOOL srgb)
{
@@ -2702,7 +2740,7 @@ static BOOL wined3d_texture_gl_load_location(struct wined3d_texture *texture,
case WINED3D_LOCATION_RB_RESOLVED:
case WINED3D_LOCATION_RB_MULTISAMPLE:
- return texture2d_load_renderbuffer(texture, sub_resource_idx, context, location);
+ return wined3d_texture_load_renderbuffer(texture, sub_resource_idx, context, location);
case WINED3D_LOCATION_TEXTURE_RGB:
case WINED3D_LOCATION_TEXTURE_SRGB:
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f796d12..b6f4b67 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3551,8 +3551,6 @@ void texture2d_get_blt_info(const struct wined3d_texture_gl *texture_gl, unsigne
const RECT *rect, struct wined3d_blt_info *info) DECLSPEC_HIDDEN;
void texture2d_load_fb_texture(struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN;
-BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN;
void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD src_location, DWORD dst_location) DECLSPEC_HIDDEN;
More information about the wine-cvs
mailing list