Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_lightambient_uniform ().

Alexandre Julliard julliard at winehq.org
Wed Jun 26 16:15:41 CDT 2019


Module: wine
Branch: master
Commit: e0ff34913e866eef93af184152c5945a4cae002d
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=e0ff34913e866eef93af184152c5945a4cae002d

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jun 26 15:24:21 2019 +0430

wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_lightambient_uniform().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 3da8961..ac4c167 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1363,10 +1363,10 @@ static void shader_glsl_ffp_vertex_material_uniform(const struct wined3d_context
     checkGLcall("setting FFP material uniforms");
 }
 
-static void shader_glsl_ffp_vertex_lightambient_uniform(const struct wined3d_context *context,
+static void shader_glsl_ffp_vertex_lightambient_uniform(const struct wined3d_context_gl *context_gl,
         const struct wined3d_state *state, struct glsl_shader_prog_link *prog)
 {
-    const struct wined3d_gl_info *gl_info = context->gl_info;
+    const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
     struct wined3d_color color;
 
     wined3d_color_from_d3dcolor(&color, state->render_states[WINED3D_RS_AMBIENT]);
@@ -1654,7 +1654,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
         directional_idx = spot_idx + spot_count;
         parallel_point_idx = directional_idx + directional_count;
 
-        shader_glsl_ffp_vertex_lightambient_uniform(context, state, prog);
+        shader_glsl_ffp_vertex_lightambient_uniform(context_gl, state, prog);
         for (i = 0; i < WINED3D_MAX_ACTIVE_LIGHTS; ++i)
         {
             const struct wined3d_light_info *light_info = state->light_state.lights[i];




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