Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_clip_plane_uniform().
Alexandre Julliard
julliard at winehq.org
Thu Jun 27 15:34:10 CDT 2019
Module: wine
Branch: master
Commit: 7710f673548c9d556c6fd841ec1a3f57826a18ce
URL: https://source.winehq.org/git/wine.git/?a=commit;h=7710f673548c9d556c6fd841ec1a3f57826a18ce
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jun 27 16:20:08 2019 +0430
wined3d: Pass a wined3d_context_gl structure to shader_glsl_clip_plane_uniform().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c45b0a6..8678a84 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1478,10 +1478,10 @@ static void shader_glsl_load_fog_uniform(const struct wined3d_context_gl *contex
checkGLcall("fog emulation uniforms");
}
-static void shader_glsl_clip_plane_uniform(const struct wined3d_context *context,
+static void shader_glsl_clip_plane_uniform(const struct wined3d_context_gl *context_gl,
const struct wined3d_state *state, unsigned int index, struct glsl_shader_prog_link *prog)
{
- const struct wined3d_gl_info *gl_info = context->gl_info;
+ const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
struct wined3d_matrix matrix;
struct wined3d_vec4 plane;
@@ -1547,7 +1547,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context
if (update_mask & WINED3D_SHADER_CONST_VS_CLIP_PLANES)
{
for (i = 0; i < gl_info->limits.user_clip_distances; ++i)
- shader_glsl_clip_plane_uniform(context, state, i, prog);
+ shader_glsl_clip_plane_uniform(context_gl, state, i, prog);
}
if (update_mask & WINED3D_SHADER_CONST_VS_POINTSIZE)
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