Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_hull_shader() .

Alexandre Julliard julliard at winehq.org
Fri Jun 28 04:11:26 CDT 2019


Module: wine
Branch: master
Commit: eaf48206c1cec875f5ebfda5440328ff926af95c
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=eaf48206c1cec875f5ebfda5440328ff926af95c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Jun 28 02:12:26 2019 +0430

wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_hull_shader().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f72d6eb..ae08f61 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8013,14 +8013,13 @@ static void shader_glsl_generate_shader_phase_invocation(struct wined3d_string_b
     }
 }
 
-static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context *context,
+static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context_gl *context_gl,
         struct shader_glsl_priv *priv, const struct wined3d_shader *shader)
 {
-    const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context);
     struct wined3d_string_buffer_list *string_buffers = &priv->string_buffers;
     const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
+    const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
     struct wined3d_string_buffer *buffer = &priv->shader_buffer;
-    const struct wined3d_gl_info *gl_info = context->gl_info;
     const struct wined3d_hull_shader *hs = &shader->u.hs;
     const struct wined3d_shader_phase *phase;
     struct shader_glsl_ctx_priv priv_ctx;
@@ -8542,6 +8541,7 @@ static GLuint find_glsl_vshader(const struct wined3d_context *context, struct sh
 static GLuint find_glsl_hull_shader(const struct wined3d_context *context,
         struct shader_glsl_priv *priv, struct wined3d_shader *shader)
 {
+    const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context);
     struct glsl_hs_compiled_shader *gl_shaders, *new_array;
     struct glsl_shader_private *shader_data;
     unsigned int new_size;
@@ -8578,7 +8578,7 @@ static GLuint find_glsl_hull_shader(const struct wined3d_context *context,
     gl_shaders = new_array;
 
     string_buffer_clear(&priv->shader_buffer);
-    ret = shader_glsl_generate_hull_shader(context, priv, shader);
+    ret = shader_glsl_generate_hull_shader(context_gl, priv, shader);
     gl_shaders[shader_data->num_gl_shaders++].id = ret;
 
     return ret;




More information about the wine-cvs mailing list