Michael Stefaniuc : d3dx9: Merge the d3dx_effect_GetVectorArray() helper.
Alexandre Julliard
julliard at winehq.org
Fri Mar 15 15:20:00 CDT 2019
Module: wine
Branch: master
Commit: 4d978ec0812cd18960337d5709853d93d98a1f2e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=4d978ec0812cd18960337d5709853d93d98a1f2e
Author: Michael Stefaniuc <mstefani at winehq.org>
Date: Fri Mar 15 01:56:23 2019 +0100
d3dx9: Merge the d3dx_effect_GetVectorArray() helper.
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3dx9_36/effect.c | 72 ++++++++++++++++++++++----------------------------
1 file changed, 32 insertions(+), 40 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index ea3c97b..ccf9baf 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -1278,45 +1278,6 @@ static HRESULT d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect *base
return D3DERR_INVALIDCALL;
}
-static HRESULT d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect *base,
- D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
-{
- struct d3dx_parameter *param = get_valid_parameter(base, parameter);
-
- if (!count) return D3D_OK;
-
- if (vector && param && count <= param->element_count)
- {
- UINT i;
-
- TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
-
- switch (param->class)
- {
- case D3DXPC_VECTOR:
- for (i = 0; i < count; ++i)
- {
- get_vector(¶m->members[i], &vector[i]);
- }
- return D3D_OK;
-
- case D3DXPC_SCALAR:
- case D3DXPC_MATRIX_ROWS:
- case D3DXPC_OBJECT:
- case D3DXPC_STRUCT:
- break;
-
- default:
- FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
- break;
- }
- }
-
- WARN("Parameter not found.\n");
-
- return D3DERR_INVALIDCALL;
-}
-
static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
{
@@ -2979,10 +2940,41 @@ static HRESULT WINAPI d3dx_effect_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE
D3DXVECTOR4 *vector, UINT count)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
- return d3dx9_base_effect_get_vector_array(&effect->base_effect, parameter, vector, count);
+ if (!count)
+ return D3D_OK;
+
+ if (vector && param && count <= param->element_count)
+ {
+ unsigned int i;
+
+ TRACE("Class %s.\n", debug_d3dxparameter_class(param->class));
+
+ switch (param->class)
+ {
+ case D3DXPC_VECTOR:
+ for (i = 0; i < count; ++i)
+ get_vector(¶m->members[i], &vector[i]);
+ return D3D_OK;
+
+ case D3DXPC_SCALAR:
+ case D3DXPC_MATRIX_ROWS:
+ case D3DXPC_OBJECT:
+ case D3DXPC_STRUCT:
+ break;
+
+ default:
+ FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class));
+ break;
+ }
+ }
+
+ WARN("Parameter not found.\n");
+
+ return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix)
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