=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: tests: Add test for copying texture regions from and to BC textures.
Alexandre Julliard
julliard at winehq.org
Mon Mar 18 15:45:10 CDT 2019
Module: vkd3d
Branch: master
Commit: 5cec1f65c2d41de61964bf006e6080426639b07f
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=5cec1f65c2d41de61964bf006e6080426639b07f
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon Mar 18 10:03:03 2019 +0100
tests: Add test for copying texture regions from and to BC textures.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
tests/d3d12.c | 175 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 175 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index d21be3f..89cc4dd 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -21194,6 +21194,180 @@ static void test_copy_buffer_texture(void)
destroy_test_context(&context);
}
+static void test_copy_block_compressed_texture(void)
+{
+ D3D12_TEXTURE_COPY_LOCATION src_location, dst_location;
+ ID3D12Resource *dst_buffer, *src_buffer;
+ ID3D12GraphicsCommandList *command_list;
+ struct test_context_desc desc;
+ unsigned int x, y, block_id;
+ struct test_context context;
+ struct resource_readback rb;
+ struct uvec4 got, expected;
+ ID3D12CommandQueue *queue;
+ ID3D12Resource *texture;
+ ID3D12Device *device;
+ unsigned int *ptr;
+ D3D12_BOX box;
+ HRESULT hr;
+
+ memset(&desc, 0, sizeof(desc));
+ desc.no_render_target = true;
+ if (!init_test_context(&context, &desc))
+ return;
+ device = context.device;
+ command_list = context.list;
+ queue = context.queue;
+
+ dst_buffer = create_default_buffer(device, 4096, 0, D3D12_RESOURCE_STATE_COPY_DEST);
+ src_buffer = create_upload_buffer(device, 4096, NULL);
+ hr = ID3D12Resource_Map(src_buffer, 0, NULL, (void **)&ptr);
+ ok(hr == S_OK, "Failed to map buffer, hr %#x.\n", hr);
+ for (x = 0; x < 4096 / format_size(DXGI_FORMAT_BC2_UNORM); ++x)
+ {
+ block_id = x << 8;
+ *ptr++ = block_id | 0;
+ *ptr++ = block_id | 1;
+ *ptr++ = block_id | 2;
+ *ptr++ = block_id | 3;
+ }
+ ID3D12Resource_Unmap(src_buffer, 0, NULL);
+
+ texture = create_default_texture(device,
+ 8, 8, DXGI_FORMAT_BC2_UNORM, 0, D3D12_RESOURCE_STATE_COPY_DEST);
+
+ /* copy from buffer to texture */
+ dst_location.pResource = texture;
+ dst_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
+ dst_location.SubresourceIndex = 0;
+
+ src_location.pResource = src_buffer;
+ src_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
+ src_location.PlacedFootprint.Offset = 0;
+ src_location.PlacedFootprint.Footprint.Format = DXGI_FORMAT_BC2_UNORM;
+ src_location.PlacedFootprint.Footprint.Width = 32;
+ src_location.PlacedFootprint.Footprint.Height = 32;
+ src_location.PlacedFootprint.Footprint.Depth = 1;
+ src_location.PlacedFootprint.Footprint.RowPitch
+ = 32 / format_block_width(DXGI_FORMAT_BC2_UNORM) * format_size(DXGI_FORMAT_BC2_UNORM);
+ src_location.PlacedFootprint.Footprint.RowPitch
+ = align(src_location.PlacedFootprint.Footprint.RowPitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
+
+ set_box(&box, 4, 4, 0, 8, 8, 1);
+ ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
+ &dst_location, 0, 0, 0, &src_location, &box);
+ set_box(&box, 28, 0, 0, 32, 4, 1);
+ ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
+ &dst_location, 4, 0, 0, &src_location, &box);
+ set_box(&box, 0, 24, 0, 4, 28, 1);
+ ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
+ &dst_location, 0, 4, 0, &src_location, &box);
+ set_box(&box, 16, 16, 0, 20, 20, 1);
+ ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
+ &dst_location, 4, 4, 0, &src_location, &box);
+
+ transition_resource_state(command_list, texture,
+ D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
+
+ /* copy from texture to buffer */
+ dst_location.pResource = dst_buffer;
+ dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
+ dst_location.PlacedFootprint.Offset = 0;
+ dst_location.PlacedFootprint.Footprint.Format = DXGI_FORMAT_BC2_UNORM;
+ dst_location.PlacedFootprint.Footprint.Width = 8;
+ dst_location.PlacedFootprint.Footprint.Height = 24;
+ dst_location.PlacedFootprint.Footprint.Depth = 1;
+ dst_location.PlacedFootprint.Footprint.RowPitch
+ = 8 / format_block_width(DXGI_FORMAT_BC2_UNORM) * format_size(DXGI_FORMAT_BC2_UNORM);
+ dst_location.PlacedFootprint.Footprint.RowPitch
+ = align(dst_location.PlacedFootprint.Footprint.RowPitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
+
+ src_location.pResource = texture;
+ src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
+ src_location.SubresourceIndex = 0;
+
+ ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
+ &dst_location, 0, 0, 0, &src_location, NULL);
+ ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
+ &dst_location, 0, 8, 0, &src_location, NULL);
+ set_box(&box, 0, 0, 0, 8, 8, 1);
+ ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
+ &dst_location, 0, 16, 0, &src_location, &box);
+
+ transition_resource_state(command_list, dst_buffer,
+ D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
+
+ get_texture_readback_with_command_list(texture, 0, &rb, queue, command_list);
+ for (y = 0; y < 8 / format_block_height(DXGI_FORMAT_BC2_UNORM); ++y)
+ {
+ for (x = 0; x < 8 / format_block_width(DXGI_FORMAT_BC2_UNORM); ++x)
+ {
+ if (x == 0 && y == 0)
+ block_id = 33;
+ else if (x == 1 && y == 0)
+ block_id = 7;
+ else if (x == 0 && y == 1)
+ block_id = 192;
+ else
+ block_id = 132;
+
+ expected.x = block_id << 8 | 0;
+ expected.y = block_id << 8 | 1;
+ expected.z = block_id << 8 | 2;
+ expected.w = block_id << 8 | 3;
+ got = *get_readback_uvec4(&rb, x, y);
+
+ if (!compare_uvec4(&got, &expected))
+ break;
+ }
+ if (!compare_uvec4(&got, &expected))
+ break;
+ }
+ release_resource_readback(&rb);
+ ok(compare_uvec4(&got, &expected),
+ "Got {0x%08x, 0x%08x, 0x%08x, 0x%08x} at (%u, %u), expected {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n",
+ got.x, got.y, got.z, got.w, x, y, expected.x, expected.y, expected.z, expected.w);
+
+ reset_command_list(command_list, context.allocator);
+ get_buffer_readback_with_command_list(dst_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
+ for (y = 0; y < 24 / format_block_height(DXGI_FORMAT_BC2_UNORM); ++y)
+ {
+ unsigned int row_offset = dst_location.PlacedFootprint.Footprint.RowPitch / sizeof(got) * y;
+
+ for (x = 0; x < 4 / format_block_width(DXGI_FORMAT_BC2_UNORM); ++x)
+ {
+ if (x == 0 && y % 2 == 0)
+ block_id = 33;
+ else if (x == 1 && y % 2 == 0)
+ block_id = 7;
+ else if (x == 0 && y % 2 == 1)
+ block_id = 192;
+ else
+ block_id = 132;
+
+ expected.x = block_id << 8 | 0;
+ expected.y = block_id << 8 | 1;
+ expected.z = block_id << 8 | 2;
+ expected.w = block_id << 8 | 3;
+ got = *get_readback_uvec4(&rb, x + row_offset, 0);
+
+ if (!compare_uvec4(&got, &expected))
+ break;
+ }
+ if (!compare_uvec4(&got, &expected))
+ break;
+ }
+ release_resource_readback(&rb);
+ ok(compare_uvec4(&got, &expected),
+ "Got {0x%08x, 0x%08x, 0x%08x, 0x%08x} at (%u, %u), expected {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n",
+ got.x, got.y, got.z, got.w, x, y, expected.x, expected.y, expected.z, expected.w);
+
+ ID3D12Resource_Release(texture);
+ ID3D12Resource_Release(src_buffer);
+ ID3D12Resource_Release(dst_buffer);
+ destroy_test_context(&context);
+}
+
static void test_separate_bindings(void)
{
ID3D12Resource *cs_raw_buffer, *cs_raw_uav_buffer;
@@ -26301,6 +26475,7 @@ START_TEST(d3d12)
run_test(test_copy_texture);
run_test(test_copy_texture_buffer);
run_test(test_copy_buffer_texture);
+ run_test(test_copy_block_compressed_texture);
run_test(test_separate_bindings);
run_test(test_face_culling);
run_test(test_multithread_command_queue_exec);
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