Paul Gofman : ddraw: Do not set ambient light component for d3d[1-4].

Alexandre Julliard julliard at winehq.org
Fri Mar 29 16:27:45 CDT 2019


Module: wine
Branch: master
Commit: fa56881595c86e6fe623332e7a3c7a7a0893398b
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=fa56881595c86e6fe623332e7a3c7a7a0893398b

Author: Paul Gofman <gofmanp at gmail.com>
Date:   Fri Mar 29 13:56:34 2019 +0300

ddraw: Do not set ambient light component for d3d[1-4].

Signed-off-by: Paul Gofman <gofmanp at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/ddraw/light.c        |  2 +-
 dlls/ddraw/tests/ddraw4.c | 48 ++++++++++++++++++++++++++++++++++-------------
 2 files changed, 36 insertions(+), 14 deletions(-)

diff --git a/dlls/ddraw/light.c b/dlls/ddraw/light.c
index 9d0bb60..f99b144 100644
--- a/dlls/ddraw/light.c
+++ b/dlls/ddraw/light.c
@@ -182,7 +182,7 @@ static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data)
         light7->dcvSpecular = zero_value;
     else
         light7->dcvSpecular = data->dcvColor;
-    light7->dcvAmbient = data->dcvColor;
+    light7->dcvAmbient = zero_value;
     light7->dvPosition = data->dvPosition;
     light7->dvDirection = data->dvDirection;
     light7->dvRange = data->dvRange;
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 56ff8a6..f60d606 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -492,6 +492,26 @@ static IDirect3DMaterial3 *create_diffuse_material(IDirect3DDevice3 *device, flo
     return create_material(device, &mat);
 }
 
+static IDirect3DMaterial3 *create_diffuse_and_ambient_material(IDirect3DDevice3 *device,
+        float r, float g, float b, float a)
+{
+    D3DMATERIAL mat;
+
+    memset(&mat, 0, sizeof(mat));
+    mat.dwSize = sizeof(mat);
+    U1(U(mat).diffuse).r = r;
+    U2(U(mat).diffuse).g = g;
+    U3(U(mat).diffuse).b = b;
+    U4(U(mat).diffuse).a = a;
+
+    U1(U(mat).ambient).r = r;
+    U2(U(mat).ambient).g = g;
+    U3(U(mat).ambient).b = b;
+    U4(U(mat).ambient).a = a;
+
+    return create_material(device, &mat);
+}
+
 static IDirect3DMaterial3 *create_specular_material(IDirect3DDevice3 *device,
         float r, float g, float b, float a, float power)
 {
@@ -4045,10 +4065,10 @@ static void test_lighting(void)
     }
     tests[] =
     {
-        {&mat, nquad, 0x000000ff, "Lit quad with light"},
-        {&mat_singular, nquad, 0x000000b4, "Lit quad with singular world matrix"},
-        {&mat_transf, rotatedquad, 0x000000ff, "Lit quad with transformation matrix"},
-        {&mat_nonaffine, translatedquad, 0x000000ff, "Lit quad with non-affine matrix"},
+        {&mat, nquad, 0x000080ff, "Lit quad with light"},
+        {&mat_singular, nquad, 0x000080b4, "Lit quad with singular world matrix"},
+        {&mat_transf, rotatedquad, 0x000080ff, "Lit quad with transformation matrix"},
+        {&mat_nonaffine, translatedquad, 0x000080ff, "Lit quad with non-affine matrix"},
     };
 
     DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
@@ -4143,14 +4163,16 @@ static void test_lighting(void)
     color = get_surface_color(rt, 480, 120);
     ok(color == 0x00ffff00, "Lit quad with normals has color 0x%08x.\n", color);
 
-    material = create_diffuse_material(device, 0.0f, 1.0f, 0.0f, 0.0f);
+    material = create_diffuse_and_ambient_material(device, 0.0f, 1.0f, 1.0f, 0.0f);
     hr = IDirect3DMaterial3_GetHandle(material, device, &mat_handle);
-    ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
     hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle);
-    ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_AMBIENT, 0xff008000);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
 
     hr = IDirect3D3_CreateLight(d3d, &light, NULL);
-    ok(SUCCEEDED(hr), "Failed to create a light object, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
     memset(&light_desc, 0, sizeof(light_desc));
     light_desc.dwSize = sizeof(light_desc);
     light_desc.dltType = D3DLIGHT_DIRECTIONAL;
@@ -4172,20 +4194,20 @@ static void test_lighting(void)
     IDirect3DViewport3_Release(viewport2);
 
     hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
-    ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
 
     hr = IDirect3DDevice3_BeginScene(device);
-    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
 
     hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, nquad,
             4, indices, 6, 0);
-    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
 
     hr = IDirect3DDevice3_EndScene(device);
-    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
 
     color = get_surface_color(rt, 320, 240);
-    ok(color == 0x00000000, "Lit quad with no light has color 0x%08x.\n", color);
+    ok(color == 0x00008000, "Lit quad with no light has color 0x%08x.\n", color);
 
     light_desc.dwFlags = D3DLIGHT_ACTIVE;
     hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc);




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