=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Pass wined3d_adapter to vp_get_caps().
Alexandre Julliard
julliard at winehq.org
Fri Mar 29 16:27:59 CDT 2019
Module: wine
Branch: master
Commit: 9502b8e843cf3589f7d2786a5d7e21a4f8ecc289
URL: https://source.winehq.org/git/wine.git/?a=commit;h=9502b8e843cf3589f7d2786a5d7e21a4f8ecc289
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Mar 29 13:00:14 2019 +0100
wined3d: Pass wined3d_adapter to vp_get_caps().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/adapter_gl.c | 2 +-
dlls/wined3d/directx.c | 2 +-
dlls/wined3d/glsl_shader.c | 4 +++-
dlls/wined3d/state.c | 6 ++++--
dlls/wined3d/wined3d_private.h | 2 +-
5 files changed, 10 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 59d035e..d88236e 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -3722,7 +3722,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
d3d_info->viewport_array_index_any_shader = !!gl_info->supported[ARB_SHADER_VIEWPORT_LAYER_ARRAY];
- adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
+ adapter->vertex_pipe->vp_get_caps(adapter, &vertex_caps);
d3d_info->xyzrhw = vertex_caps.xyzrhw;
d3d_info->ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
d3d_info->limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index d23691b..a3a8486 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1969,7 +1969,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, unsigned in
adapter->shader_backend->shader_get_caps(adapter, &shader_caps);
adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
- adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
+ adapter->vertex_pipe->vp_get_caps(adapter, &vertex_caps);
/* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 603ccc6..5c0d9ae 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -11677,8 +11677,10 @@ const struct wined3d_shader_backend_ops glsl_shader_backend =
static void glsl_vertex_pipe_vp_enable(const struct wined3d_gl_info *gl_info, BOOL enable) {}
-static void glsl_vertex_pipe_vp_get_caps(const struct wined3d_gl_info *gl_info, struct wined3d_vertex_caps *caps)
+static void glsl_vertex_pipe_vp_get_caps(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps)
{
+ const struct wined3d_gl_info *gl_info = &adapter->gl_info;
+
caps->xyzrhw = TRUE;
caps->emulated_flatshading = !needs_legacy_glsl_syntax(gl_info);
caps->ffp_generic_attributes = TRUE;
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index fcad10f..98be4cf 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5200,8 +5200,10 @@ static void *ffp_alloc(const struct wined3d_shader_backend_ops *shader_backend,
static void ffp_free(struct wined3d_device *device, struct wined3d_context *context) {}
-static void vp_ffp_get_caps(const struct wined3d_gl_info *gl_info, struct wined3d_vertex_caps *caps)
+static void vp_ffp_get_caps(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps)
{
+ const struct wined3d_gl_info *gl_info = &adapter->gl_info;
+
caps->xyzrhw = FALSE;
caps->ffp_generic_attributes = FALSE;
caps->max_active_lights = gl_info->limits.lights;
@@ -5318,7 +5320,7 @@ static void *none_alloc(const struct wined3d_shader_backend_ops *shader_backend,
static void none_free(struct wined3d_device *device, struct wined3d_context *context) {}
-static void vp_none_get_caps(const struct wined3d_gl_info *gl_info, struct wined3d_vertex_caps *caps)
+static void vp_none_get_caps(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps)
{
memset(caps, 0, sizeof(*caps));
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1b89aff..253b395 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2087,7 +2087,7 @@ struct wined3d_vertex_caps
struct wined3d_vertex_pipe_ops
{
void (*vp_enable)(const struct wined3d_gl_info *gl_info, BOOL enable);
- void (*vp_get_caps)(const struct wined3d_gl_info *gl_info, struct wined3d_vertex_caps *caps);
+ void (*vp_get_caps)(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps);
DWORD (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
void (*vp_free)(struct wined3d_device *device, struct wined3d_context *context);
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