=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: readme: Update build requirements.
Alexandre Julliard
julliard at winehq.org
Fri May 3 13:47:09 CDT 2019
Module: vkd3d
Branch: master
Commit: 9e2ecaf7f4625e56ae388fb27587341636047172
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=9e2ecaf7f4625e56ae388fb27587341636047172
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu May 2 16:02:35 2019 +0200
readme: Update build requirements.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
README | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/README b/README
index bec91a9..be329e1 100644
--- a/README
+++ b/README
@@ -9,14 +9,14 @@ similar, but not identical, to Direct3D 12.
Building vkd3d
==============
-Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.88).
+Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.101).
Vkd3d generates some of its headers from IDL files. If you are using the
release tarballs, then these headers are pre-generated and are included. If
you are building from git, then they will be generated at build-time using
widl. By default, vkd3d will use the widl found in `PATH'. If widl is not
-available or is not recent (>= 3.0 or so), then you can build Wine with
-`make tools/widl' to avoid building all of Wine. You can then point vkd3d's
+available or is not recent (>= 3.20), then you can build Wine with `make
+tools/widl' to avoid building all of Wine. You can then point vkd3d's
configure at that widl binary with `WIDL="/path/to/widl"'.
===========
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