Henri Verbeet : wined3d: Free the "texture_type" array in wined3d_context_cleanup().
Alexandre Julliard
julliard at winehq.org
Fri May 3 15:46:17 CDT 2019
Module: wine
Branch: master
Commit: 166e75e8080bc1705627add506eef6928ebb4325
URL: https://source.winehq.org/git/wine.git/?a=commit;h=166e75e8080bc1705627add506eef6928ebb4325
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri May 3 15:44:00 2019 +0430
wined3d: Free the "texture_type" array in wined3d_context_cleanup().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 3f9605c..148d69f 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1478,6 +1478,8 @@ static void wined3d_context_cleanup(struct wined3d_context *context)
DWORD err = GetLastError();
ERR("wglDeleteContext(%p) failed, last error %#x.\n", context->glCtx, err);
}
+
+ heap_free(context->texture_type);
}
DWORD context_get_tls_idx(void)
@@ -2321,7 +2323,6 @@ void wined3d_context_destroy(struct wined3d_context *context)
device->shader_backend->shader_free_context_data(context);
device->adapter->fragment_pipe->free_context_data(context);
- heap_free(context->texture_type);
device_context_remove(device, context);
if (context->current && context->tid != GetCurrentThreadId())
More information about the wine-cvs
mailing list