=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: vkd3d: Validate resource flags.

Alexandre Julliard julliard at winehq.org
Mon May 6 15:33:45 CDT 2019


Module: vkd3d
Branch: master
Commit: a2f7ae0d3243469f6f44c366c1580ade15e6b85e
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=a2f7ae0d3243469f6f44c366c1580ade15e6b85e

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Mon May  6 14:47:38 2019 +0200

vkd3d: Validate resource flags.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d/resource.c | 22 ++++++++++++++++++++++
 1 file changed, 22 insertions(+)

diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index 36e470b..aba850f 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -549,6 +549,9 @@ HRESULT vkd3d_create_buffer(struct d3d12_device *device,
         buffer_info.pQueueFamilyIndices = NULL;
     }
 
+    if (desc->Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL))
+        FIXME("Unsupported resource flags %#x.\n", desc->Flags);
+
     if ((vr = VK_CALL(vkCreateBuffer(device->vk_device, &buffer_info, NULL, vk_buffer))) < 0)
     {
         WARN("Failed to create Vulkan buffer, vr %d.\n", vr);
@@ -672,6 +675,7 @@ HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
     HRESULT hr;
 
     assert(desc->Dimension != D3D12_RESOURCE_DIMENSION_BUFFER);
+    assert(d3d12_resource_validate_desc(desc) == S_OK);
 
     if (!desc->MipLevels)
     {
@@ -1190,6 +1194,22 @@ struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface)
     return impl_from_ID3D12Resource(iface);
 }
 
+static void d3d12_validate_resource_flags(D3D12_RESOURCE_FLAGS flags)
+{
+    unsigned int unknown_flags = flags & ~(D3D12_RESOURCE_FLAG_NONE
+            | D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET
+            | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL
+            | D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
+            | D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE
+            | D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER
+            | D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
+
+    if (unknown_flags)
+        FIXME("Unknown resource flags %#x.\n", unknown_flags);
+    if (flags & D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER)
+        FIXME("Ignoring D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER.\n");
+}
+
 HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc)
 {
     switch (desc->Dimension)
@@ -1228,6 +1248,8 @@ HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc)
             return E_INVALIDARG;
     }
 
+    d3d12_validate_resource_flags(desc->Flags);
+
     /* FIXME: Validate alignment for textures. */
 
     return S_OK;




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