=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d10core/tests: Add test for ID3D11Multithread.
Alexandre Julliard
julliard at winehq.org
Mon May 6 15:38:50 CDT 2019
Module: wine
Branch: master
Commit: 74ba0fb156f7cf775712cfbcb79bf6af6a935cef
URL: https://source.winehq.org/git/wine.git/?a=commit;h=74ba0fb156f7cf775712cfbcb79bf6af6a935cef
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Mon May 6 14:03:26 2019 +0200
d3d10core/tests: Add test for ID3D11Multithread.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10core/tests/d3d10core.c | 51 ++++++++++++++++++++++++++++++++++++----
1 file changed, 46 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c
index b0ff09d..32f9437 100644
--- a/dlls/d3d10core/tests/d3d10core.c
+++ b/dlls/d3d10core/tests/d3d10core.c
@@ -1594,11 +1594,16 @@ static void test_feature_level(void)
static void test_device_interfaces(void)
{
+ ID3D11DeviceContext *immediate_context;
+ ID3D11Multithread *d3d11_multithread;
+ ULONG refcount, expected_refcount;
+ ID3D10Multithread *multithread;
+ ID3D11Device *d3d11_device;
IDXGIAdapter *dxgi_adapter;
IDXGIDevice *dxgi_device;
ID3D10Device *device;
IUnknown *iface;
- ULONG refcount;
+ BOOL enabled;
HRESULT hr;
if (!(device = create_device()))
@@ -1615,20 +1620,56 @@ static void test_device_interfaces(void)
check_interface(device, &IID_ID3D11Device, TRUE, TRUE); /* Not available on all Windows versions. */
hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
- ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n");
+ ok(hr == S_OK, "Device should implement IDXGIDevice.\n");
hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter, (void **)&dxgi_adapter);
- ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter.\n");
+ ok(hr == S_OK, "Device parent should implement IDXGIAdapter.\n");
hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory, (void **)&iface);
- ok(SUCCEEDED(hr), "Adapter parent should implement IDXGIFactory.\n");
+ ok(hr == S_OK, "Adapter parent should implement IDXGIFactory.\n");
IUnknown_Release(iface);
IUnknown_Release(dxgi_adapter);
hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter1, (void **)&dxgi_adapter);
- ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter1.\n");
+ ok(hr == S_OK, "Device parent should implement IDXGIAdapter1.\n");
hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory1, (void **)&iface);
ok(hr == E_NOINTERFACE, "Adapter parent should not implement IDXGIFactory1.\n");
IUnknown_Release(dxgi_adapter);
IUnknown_Release(dxgi_device);
+ hr = ID3D10Device_QueryInterface(device, &IID_ID3D11Device, (void **)&d3d11_device);
+ if (hr != S_OK)
+ goto done;
+
+ expected_refcount = get_refcount(device) + 1;
+
+ hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Multithread, (void **)&multithread);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ refcount = get_refcount(device);
+ ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+
+ expected_refcount = refcount;
+ refcount = get_refcount(multithread);
+ ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+
+ ID3D11Device_GetImmediateContext(d3d11_device, &immediate_context);
+ hr = ID3D11DeviceContext_QueryInterface(immediate_context,
+ &IID_ID3D11Multithread, (void **)&d3d11_multithread);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ expected_refcount = get_refcount(immediate_context);
+ refcount = get_refcount(d3d11_multithread);
+ ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+
+ enabled = ID3D10Multithread_GetMultithreadProtected(multithread);
+ ok(enabled, "Multithread protection is %#x.\n", enabled);
+ enabled = ID3D11Multithread_GetMultithreadProtected(d3d11_multithread);
+ ok(enabled, "Multithread protection is %#x.\n", enabled);
+
+ ID3D11Device_Release(d3d11_device);
+ ID3D11DeviceContext_Release(immediate_context);
+ ID3D10Multithread_Release(multithread);
+ ID3D11Multithread_Release(d3d11_multithread);
+
+done:
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
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