Andrew Eikum : winebus.sys: Report SDL controller dpad as hatswitch.

Alexandre Julliard julliard at winehq.org
Tue May 7 17:32:47 CDT 2019


Module: wine
Branch: master
Commit: 564e7b4db9b37f6f0d52843b81a04990998e2795
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=564e7b4db9b37f6f0d52843b81a04990998e2795

Author: Andrew Eikum <aeikum at codeweavers.com>
Date:   Tue May  7 09:01:43 2019 -0500

winebus.sys: Report SDL controller dpad as hatswitch.

Signed-off-by: Andrew Eikum <aeikum at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/winebus.sys/bus_sdl.c | 59 +++++++++++++++++++++++++++++++++++++++-------
 dlls/xinput1_3/hid.c       | 50 ++++++++++++++++++++++++++++++++-------
 2 files changed, 91 insertions(+), 18 deletions(-)

diff --git a/dlls/winebus.sys/bus_sdl.c b/dlls/winebus.sys/bus_sdl.c
index 21f4aed..8ff8373 100644
--- a/dlls/winebus.sys/bus_sdl.c
+++ b/dlls/winebus.sys/bus_sdl.c
@@ -92,6 +92,7 @@ MAKE_FUNCPTR(SDL_JoystickGetAxis);
 MAKE_FUNCPTR(SDL_JoystickGetHat);
 MAKE_FUNCPTR(SDL_IsGameController);
 MAKE_FUNCPTR(SDL_GameControllerGetAxis);
+MAKE_FUNCPTR(SDL_GameControllerGetButton);
 MAKE_FUNCPTR(SDL_GameControllerName);
 MAKE_FUNCPTR(SDL_GameControllerOpen);
 MAKE_FUNCPTR(SDL_GameControllerEventState);
@@ -150,21 +151,21 @@ static const BYTE REPORT_AXIS_TAIL[] = {
 };
 #define IDX_ABS_AXIS_COUNT 23
 
-#define CONTROLLER_NUM_BUTTONS 15
+#define CONTROLLER_NUM_BUTTONS 11
 
 static const BYTE CONTROLLER_BUTTONS[] = {
     0x05, 0x09, /* USAGE_PAGE (Button) */
     0x19, 0x01, /* USAGE_MINIMUM (Button 1) */
-    0x29, CONTROLLER_NUM_BUTTONS, /* USAGE_MAXIMUM (Button 15) */
+    0x29, CONTROLLER_NUM_BUTTONS, /* USAGE_MAXIMUM (Button 11) */
     0x15, 0x00, /* LOGICAL_MINIMUM (0) */
     0x25, 0x01, /* LOGICAL_MAXIMUM (1) */
     0x35, 0x00, /* LOGICAL_MINIMUM (0) */
     0x45, 0x01, /* LOGICAL_MAXIMUM (1) */
-    0x95, CONTROLLER_NUM_BUTTONS, /* REPORT_COUNT (15) */
+    0x95, CONTROLLER_NUM_BUTTONS, /* REPORT_COUNT (11) */
     0x75, 0x01, /* REPORT_SIZE (1) */
     0x81, 0x02, /* INPUT (Data,Var,Abs) */
     /* padding */
-    0x95, 0x01, /* REPORT_COUNT (1) */
+    0x95, 0x05, /* REPORT_COUNT (5) */
     0x75, 0x01, /* REPORT_SIZE (1) */
     0x81, 0x03, /* INPUT (Cnst,Var,Abs) */
 };
@@ -199,6 +200,8 @@ static const BYTE CONTROLLER_TRIGGERS [] = {
 
 #define CONTROLLER_NUM_AXES 6
 
+#define CONTROLLER_NUM_HATSWITCHES 1
+
 static const BYTE HAPTIC_RUMBLE[] = {
     0x06, 0x00, 0xff,   /* USAGE PAGE (vendor-defined) */
     0x09, 0x01,         /* USAGE (1) */
@@ -496,6 +499,33 @@ static BOOL build_report_descriptor(struct platform_private *ext)
     return TRUE;
 }
 
+static SHORT compose_dpad_value(SDL_GameController *joystick)
+{
+    if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP))
+    {
+        if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT))
+            return SDL_HAT_RIGHTUP;
+        if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT))
+            return SDL_HAT_LEFTUP;
+        return SDL_HAT_UP;
+    }
+
+    if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN))
+    {
+        if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT))
+            return SDL_HAT_RIGHTDOWN;
+        if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT))
+            return SDL_HAT_LEFTDOWN;
+        return SDL_HAT_DOWN;
+    }
+
+    if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT))
+        return SDL_HAT_RIGHT;
+    if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT))
+        return SDL_HAT_LEFT;
+    return SDL_HAT_CENTERED;
+}
+
 static BOOL build_mapped_report_descriptor(struct platform_private *ext)
 {
     BYTE *report_ptr;
@@ -505,12 +535,14 @@ static BOOL build_mapped_report_descriptor(struct platform_private *ext)
     descript_size += sizeof(CONTROLLER_AXIS);
     descript_size += sizeof(CONTROLLER_TRIGGERS);
     descript_size += sizeof(CONTROLLER_BUTTONS);
+    descript_size += sizeof(REPORT_HATSWITCH);
     descript_size += test_haptic(ext);
 
     ext->axis_start = 0;
     ext->button_start = CONTROLLER_NUM_AXES * sizeof(WORD);
+    ext->hat_start = ext->button_start + (CONTROLLER_NUM_BUTTONS + 7) / 8;
 
-    ext->buffer_length = (CONTROLLER_NUM_BUTTONS + 7) / 8 + CONTROLLER_NUM_AXES * sizeof(WORD);
+    ext->buffer_length = (CONTROLLER_NUM_BUTTONS + 7) / 8 + CONTROLLER_NUM_AXES * sizeof(WORD) + CONTROLLER_NUM_HATSWITCHES;
 
     TRACE("Report Descriptor will be %i bytes\n", descript_size);
     TRACE("Report will be %i bytes\n", ext->buffer_length);
@@ -533,6 +565,7 @@ static BOOL build_mapped_report_descriptor(struct platform_private *ext)
     report_ptr += sizeof(CONTROLLER_TRIGGERS);
     memcpy(report_ptr, CONTROLLER_BUTTONS, sizeof(CONTROLLER_BUTTONS));
     report_ptr += sizeof(CONTROLLER_BUTTONS);
+    report_ptr = add_hatswitch(report_ptr, 1);
     report_ptr += build_haptic(ext, report_ptr);
     memcpy(report_ptr, REPORT_TAIL, sizeof(REPORT_TAIL));
 
@@ -549,6 +582,8 @@ static BOOL build_mapped_report_descriptor(struct platform_private *ext)
     for (i = SDL_CONTROLLER_AXIS_LEFTX; i < SDL_CONTROLLER_AXIS_MAX; i++)
         set_axis_value(ext, i, pSDL_GameControllerGetAxis(ext->sdl_controller, i));
 
+    set_hat_value(ext, 0, compose_dpad_value(ext->sdl_controller));
+
     return TRUE;
 }
 
@@ -778,10 +813,15 @@ static BOOL set_mapped_report_from_event(SDL_Event *event)
                 case SDL_CONTROLLER_BUTTON_START: usage = 8; break;
                 case SDL_CONTROLLER_BUTTON_BACK: usage = 9; break;
                 case SDL_CONTROLLER_BUTTON_GUIDE: usage = 10; break;
-                case SDL_CONTROLLER_BUTTON_DPAD_UP: usage = 11; break;
-                case SDL_CONTROLLER_BUTTON_DPAD_DOWN: usage = 12; break;
-                case SDL_CONTROLLER_BUTTON_DPAD_LEFT: usage = 13; break;
-                case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: usage = 14; break;
+
+                case SDL_CONTROLLER_BUTTON_DPAD_UP:
+                case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
+                case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
+                case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
+                    set_hat_value(private, 0, compose_dpad_value(private->sdl_controller));
+                    process_hid_report(device, private->report_buffer, private->buffer_length);
+                    break;
+
                 default:
                     ERR("Unknown Button %i\n",ie->button);
             }
@@ -1040,6 +1080,7 @@ NTSTATUS WINAPI sdl_driver_init(DRIVER_OBJECT *driver, UNICODE_STRING *registry_
         LOAD_FUNCPTR(SDL_JoystickGetHat);
         LOAD_FUNCPTR(SDL_IsGameController);
         LOAD_FUNCPTR(SDL_GameControllerGetAxis);
+        LOAD_FUNCPTR(SDL_GameControllerGetButton);
         LOAD_FUNCPTR(SDL_GameControllerName);
         LOAD_FUNCPTR(SDL_GameControllerOpen);
         LOAD_FUNCPTR(SDL_GameControllerEventState);
diff --git a/dlls/xinput1_3/hid.c b/dlls/xinput1_3/hid.c
index 1ccecb1..f0036b1 100644
--- a/dlls/xinput1_3/hid.c
+++ b/dlls/xinput1_3/hid.c
@@ -124,8 +124,8 @@ static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA ppd, XINPUT_CAPABILITIES *xinput_
             button_count = max(button_count, button_caps[i].NotRange.Usage);
     }
     HeapFree(GetProcessHeap(), 0, button_caps);
-    if (button_count < 14)
-        WARN("Too few buttons, Continue\n");
+    if (button_count < 11)
+        WARN("Too few buttons, continuing anyway\n");
     xinput_caps->Gamepad.wButtons = 0xffff;
 
     value_caps_count = caps->NumberInputValueCaps;
@@ -335,8 +335,8 @@ void HID_update_state(xinput_controller* device)
     CHAR *report = private->reports[(private->current_report)%2];
     CHAR *target_report = private->reports[(private->current_report+1)%2];
 
-    USAGE buttons[15];
-    ULONG button_length;
+    USAGE buttons[11];
+    ULONG button_length, hat_value;
     LONG value;
 
     if (!private->enabled)
@@ -361,7 +361,7 @@ void HID_update_state(xinput_controller* device)
     private->current_report = (private->current_report+1)%2;
 
     device->state.dwPacketNumber++;
-    button_length = 15;
+    button_length = ARRAY_SIZE(buttons);
     HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->ppd, target_report, private->report_length);
 
     device->state.Gamepad.wButtons = 0;
@@ -381,10 +381,42 @@ void HID_update_state(xinput_controller* device)
             case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
             case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
             case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
-            case 12: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP; break;
-            case 13: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN; break;
-            case 14: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT; break;
-            case 15: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT; break;
+        }
+    }
+
+    if(HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_HATSWITCH, &hat_value,
+                              private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
+    {
+        switch(hat_value){
+            /* 8 1 2
+             * 7 0 3
+             * 6 5 4 */
+            case 0:
+                break;
+            case 1:
+                device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
+                break;
+            case 2:
+                device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
+                break;
+            case 3:
+                device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
+                break;
+            case 4:
+                device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
+                break;
+            case 5:
+                device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
+                break;
+            case 6:
+                device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
+                break;
+            case 7:
+                device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
+                break;
+            case 8:
+                device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
+                break;
         }
     }
 




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