Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to context_apply_ffp_blit_state().

Alexandre Julliard julliard at winehq.org
Thu May 9 13:32:44 CDT 2019


Module: wine
Branch: master
Commit: d29f0545b28baad4ae431e69ed310772090798c6
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=d29f0545b28baad4ae431e69ed310772090798c6

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu May  9 19:29:12 2019 +0430

wined3d: Pass a wined3d_context_gl structure to context_apply_ffp_blit_state().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 2 +-
 dlls/wined3d/context.c            | 8 +++++---
 dlls/wined3d/surface.c            | 4 ++--
 dlls/wined3d/wined3d_private.h    | 4 ++--
 4 files changed, 10 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index a05bb2f..8409a54 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7872,7 +7872,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
         wined3d_texture_load(src_texture, context, FALSE);
     }
 
-    context_apply_ffp_blit_state(context, device);
+    wined3d_context_gl_apply_ffp_blit_state(wined3d_context_gl(context), device);
 
     if (dst_location == WINED3D_LOCATION_DRAWABLE)
     {
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 506bb72..cf164d5 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2908,12 +2908,14 @@ static void context_apply_blit_projection(const struct wined3d_context *context,
 
 /* Setup OpenGL states for fixed-function blitting. */
 /* Context activation is done by the caller. */
-void context_apply_ffp_blit_state(struct wined3d_context *context, const struct wined3d_device *device)
+void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_gl,
+        const struct wined3d_device *device)
 {
-    struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
-    const struct wined3d_gl_info *gl_info = context->gl_info;
+    struct wined3d_context *context = &context_gl->c;
+    const struct wined3d_gl_info *gl_info;
     unsigned int i, sampler;
 
+    gl_info = context->gl_info;
     if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
         ERR("Applying fixed-function state without legacy context support.\n");
 
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 06c0a23..7a20e2c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1028,7 +1028,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_texture_gl *dst_texture,
     context = context_acquire(device, &src_texture->t, src_sub_resource_idx);
     context_gl = wined3d_context_gl(context);
     gl_info = context->gl_info;
-    context_apply_ffp_blit_state(context, device);
+    wined3d_context_gl_apply_ffp_blit_state(context_gl, device);
     wined3d_texture_load(&dst_texture->t, context, FALSE);
 
     offscreen_buffer = context_get_offscreen_gl_buffer(context);
@@ -2228,7 +2228,7 @@ static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
         wined3d_texture_load(src_texture, context, FALSE);
     }
 
-    context_apply_ffp_blit_state(context, device);
+    wined3d_context_gl_apply_ffp_blit_state(wined3d_context_gl(context), device);
 
     if (dst_location == WINED3D_LOCATION_DRAWABLE)
     {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index bb57f62..333178a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2056,6 +2056,8 @@ static inline const struct wined3d_context_gl *wined3d_context_gl_const(const st
 
 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
         const struct wined3d_device *device) DECLSPEC_HIDDEN;
+void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_gl,
+        const struct wined3d_device *device) DECLSPEC_HIDDEN;
 void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl,
         GLenum target, GLuint name) DECLSPEC_HIDDEN;
 void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
@@ -2214,8 +2216,6 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
         struct wined3d_resource *rt, unsigned int rt_sub_resource_idx,
         struct wined3d_resource *ds, unsigned int ds_sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
-void context_apply_ffp_blit_state(struct wined3d_context *context,
-        const struct wined3d_device *device) DECLSPEC_HIDDEN;
 void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
         unsigned int unit) DECLSPEC_HIDDEN;
 void context_bind_bo(struct wined3d_context *context, GLenum binding, GLuint name) DECLSPEC_HIDDEN;




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