Henri Verbeet : wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.

Alexandre Julliard julliard at winehq.org
Mon May 13 16:24:16 CDT 2019


Module: wine
Branch: master
Commit: 3171193bcfcdc585fd869a31aaf5968df205bb49
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=3171193bcfcdc585fd869a31aaf5968df205bb49

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri May 10 21:19:05 2019 +0430

wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c    |  7 +++--
 dlls/wined3d/ati_fragment_shader.c   | 11 +++----
 dlls/wined3d/context.c               | 58 ++++++++++++++++++------------------
 dlls/wined3d/nvidia_texture_shader.c | 13 +++++---
 dlls/wined3d/state.c                 | 23 +++++++-------
 dlls/wined3d/texture.c               |  4 +--
 dlls/wined3d/utils.c                 |  4 +--
 dlls/wined3d/view.c                  |  4 +--
 dlls/wined3d/wined3d_private.h       |  6 ++--
 9 files changed, 69 insertions(+), 61 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=3171193bcfcdc585fd869a31aaf5968df205bb49



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