Henri Verbeet : wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
Alexandre Julliard
julliard at winehq.org
Mon May 13 16:24:16 CDT 2019
Module: wine
Branch: master
Commit: 3171193bcfcdc585fd869a31aaf5968df205bb49
URL: https://source.winehq.org/git/wine.git/?a=commit;h=3171193bcfcdc585fd869a31aaf5968df205bb49
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri May 10 21:19:05 2019 +0430
wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/arb_program_shader.c | 7 +++--
dlls/wined3d/ati_fragment_shader.c | 11 +++----
dlls/wined3d/context.c | 58 ++++++++++++++++++------------------
dlls/wined3d/nvidia_texture_shader.c | 13 +++++---
dlls/wined3d/state.c | 23 +++++++-------
dlls/wined3d/texture.c | 4 +--
dlls/wined3d/utils.c | 4 +--
dlls/wined3d/view.c | 4 +--
dlls/wined3d/wined3d_private.h | 6 ++--
9 files changed, 69 insertions(+), 61 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=3171193bcfcdc585fd869a31aaf5968df205bb49
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